"SOMA feels like a decent, melancholy sci-fi mystery story living next door to a sci-fi horror B movie whose dog keeps escaping and jumping in our swimming pool (what a little bastard), and you can really feel the game struggling to mesh the two, right up until the end when it blows a little raspberry and gives up trying. On the way to the final area, to conclude the Simon story, a new character literally appears from nowhere, pops his head around the door, and says: "Sorry to interrupt, player, but before you tie up the main plot, could we borrow you for five minutes to tie up the shitty monster plot as well?" So you follow him into a little room, press one button labeled, "Resolve Shitty Monster Plot," and then get on with what you were doing. I'm only slightly exaggerating! So I suppose if Antoine de Saint-Exupéry were here, he'd ask, "Would SOMA be improved if they took out the monster stealthing altogether and got by with exploration, puzzles, and environmental hazards? Also, didn't I die in 1944?" Well, I'd say so, Antoine, but if they took out the scary monsters, what else are the streamers and Let's Players supposed to obnoxiously overreact to? "AAAHHH! IT'S SO EXISTENTIAL!""
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Zero Punctuation
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