"At times, Wrath of the White Privilege pleasantly evokes the old 16 bit JRPGs I can actually tolerate, like Earthbound or Final Fantasy VI with its actually coherent plot and random monsters occasionally smart enough to scarper if you're over-leveled, but the actual combat sucks a fat one. I find I'm more tolerant of turn based combat than I used to be because it is nice for a game to constantly pause itself in case you happen to be playing it while fighting a panther, and of course real time combat would be chocolate smeared all over a consenting biscuit. But it's these hideous hybrid systems that modern JRPGs tend to have that piss in my radiators, 'cause you end up with the worst qualities of both. We find ourselves having to cycle through an option menu while simultaneously running around avoiding the hits, and I've got this lovely big controller here just covered in buttons, any one of which could be a dedicated 'defend' command. But no, I must instead wrestle my way to the 'defend' option in the half second it takes for the enemy to brew up another devastating fart."
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Zero Punctuation
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