"The first thing you need to know is that Dead Rising 4 doesn't have a fixed time limit or mission deadlines. You remember, that thing that every Dead Rising has and what makes them interesting, and is as much a part of Dead Rising as the sense of betrayal is part of getting kicked in the balls by your beloved horse! What it does have is a linear sequence of missions that will still be waiting for you, even if you sit down in the mud outside and make daisy-chains for eleven hours. You remember, the way every bloody sandbox game works. Dead Rising has taken the part of innovation that entails doing the shit that everyone else does; which is innovative in the same sense that the grey goo scenario is innovative. "Oh, wow! My legs have been harvested by a ravenous, unstoppable nano-swarm! This will add an intriguing new twist to the upcoming line-dancing tournament!" I shouldn't have to explain that the time limits were there to add a unique challenge! Yes, it could occasionally get in the way of trying on hilarious barbecue aprons and tricycling down the escalator, but isn't that cathartic fun all the more satisfying when we know we've parceled our time to allow for a quick barbecue apron session in between making progress and not just cocking about?"
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Zero Punctuation
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