"It's the ending, again; history runs in fucking cycles. Not that it's as one-sixteenth bottomed as everything else; they're clearly making a deliberate statement with it. It's just that I interpret that statement as follows: "Oh! Have you actually invested mental energy into all these intrigues and relationships we've spent the last few hours building up, and are expecting a payoff to all that? Pah! Talk about missing the point! What a sad lame-o you must be! The end." And then, just to grind the heel in a bit, there's a personal message from the creators. "Ah, when you think about it, Monkey Island 1 was about a wide-eyed naif discovering themselves, Monkey Island 2 was about trying to recreate the success that the wider world didn't care that much about. Haven't these games always been about where we were as creators?" Oh, okay; so you're saying the final message of Return to Monkey Island is, "We've stopped giving a shit, and so should you." Message received! How about next time, you just tweet that and not charge me twenty bucks?"
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Zero Punctuation
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