"You know, if any game company is likely to be secretly headed by a James Bond villain, it's Blizzard, because all their games put me into a fucking hypnotic trance, and levelling starts to carry this mindlessly addictive quality into which they could easily insert some subliminal instruction to raid the nearest plutonium storage facility. Ultimately I confess I still don't get the appeal of dungeon crawlers. Seems like I could recreate the essential experience by opening Microsoft Excel, scrolling down ten thousand pages with the down cursor key, and then typing, "THE MOST SPLENDID TROUSERS OF THEM ALL!" What I really don't get is the appeal of randomly-generated dungeons. Surely that could only possibly pay off during a second playthrough when/if the player realises that this small handful of barren rooms manaically copy-pasted and then arbitrarily stapled together seems to have been arbitrarily stapled together slightly different to before. If a book randomly rearranged its chapters with every read, then every chapter would have the characters doing fuck-all, because the plot wouldn't make sense otherwise. So the end result will always be a fucking boring book. It's not just missing the forest for the trees - it's missing the forest for the trees in another completely different forest."
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Zero Punctuation
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