"...While the look and feel of Psychonauts hasn't changed much, one significant difference is that the people creating it have aged about twenty fucking years, and Crikey Seamus O'Testicles does that come across at times. Where the first game focussed on a group of kids Raz's age and their children’s problems like bullying and having to go to the psychotic dentist, Raz's fellow interns are all disaffected teenage Extreme Ghostbusters rejects and the plot isn't even about them - much. They just sort of pop up as a convenient peer group whenever Raz needs someone to get embarrassed in front of; it's almost like they're teenagers in a game being written by people who don't really identify with young people anymore. Which might also explain why the plot eventually focusses squarely on the original founders of the Psychonauts, and Raz having to fix their doddery, old, Farrah Fawcett-liking brains so they can help him defeat their one-time nemesis, so from the halfway point of the plot we suddenly have to stop giving a toss about any established characters and exclusively reserve our tosses for the backstories and inner worlds of these hitherto unexplored vintage scrotes. It's like if most of the second half of The Last Crusade was devoted to a flashback about Indiana Jones' dad. Yes, I'm sure Indiana Jones' dad had a jolly interesting and storied life, but I'm kinda here to watch Indiana Jones biff Nazis and snog hotties, and the closest his dad gets to snogging hotties is adding tabasco to his Sunday brunch Bloody Mary."
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Zero Punctuation
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