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4月 10, 2026
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"After the death of the beloved Charles IV, his heir, Wenceslaus, of "Good King..." fame, proceeds to, in a very literal sense, fuck things up royally, until his half-brother Sigismund imprisons him and starts smashing up the countryside for giggles. At the outset, none of this means a whole lot to our main character, Henry, a peasant blacksmith's son who's more concerned about the day-to-day doings of a medieval peasant, which is to say, covering himself in shit. There's even a mechanic where certain speech and charisma checks are affected if you show up covered in shit, which is pretty fucking unfair, because it's medieval times, and the only thing that isn't covered in shit is the clouds, and only because no one's built a big enough siege tower."
"I reached a point where I was supposed to join a big raid on a bandit camp with twenty other lads, which took six or seven tries because victory was hinging on all my NPC helpers pulling their weight, and that was like expecting a team of sled dogs to help with your maths homework. But finally, we managed to breach the inner camp and Henry decides he's going to fight the bandit leader by himself, in a fucking Thunderdome. And then, I had to give up on the whole game, because I could barely get one hit in before he wiped the fucking floor with me! Fuck "realism"! The "realistic" approach would have been to let me lure him out of the fucking Thunderdome and get my sixteen heavily-armed mates to pass him around for sweaty cock-slaps. But nope! Fuck player choice! Fuck your build! It's standard boss fights or into the bin with you!"
"Now, I wasn't sure I was going to do this game, because you know what I'm like with JRPGs that aren't called EarthBound or Persona 5: I'll be rolling my eyes dismissively at the first sign of hairdos that look like they were crafted out of brightly-colored mashed potato by an extremely bored child who can't leave the table. But precisely thirty seconds into the plot, I had a feeling I was going to have to talk about this one, firstly in a review, and then maybe in some kind of inquest into what the fuck Japan has been playing at for the last thirty years or so. So here's how the story starts: the president of the United States is on his way to a summit of the U.N. when the city he's driving through gets hit by a direct nuclear strike. Don't worry, you didn't just turn over two pages at once; this is still Ni no Kuni II. Moments before death, the president is transported to a fantasy world; specifically, to the bedchamber of a little prince boy wearing cat ears. Well, that's one explanation, anyway, but maybe you should save it for the hearing, Mr. President. Also, he gets de-aged about thirty years for no particular reason except it's the law that JRPG protagonists can't look old enough to buy a health potion without getting carded."
"I found a nice, quiet spot to set up base camp that was convenient for the river, the local spider cave, and the Rock, Tree, and Bush Emporium and started progressing my way up the tech tree. "Make a stone pickaxe: one bit of wood, five rocks." Gotcha. "Make a bedroll: one bit of wood, five leaves." That's done. "Now make a wooden storage box: 100 bits of wood—" Whoa, whoa, whoa, whoa, whoa! That was a fucking jump! I only wanted a foot locker, not a fucking Regency wardrobe with a complimentary portal to Narnia! "Now let's build a tannery; that'll be 240 rocks—" WHAT?! It's, like, three bits of wood with skin stretched over it! What are the rocks for?! You going to put it on a gravel driveway?! "Well, we're just making sure you get the full intended experience; that is to say, wasting hours of your life banging a rock with another, smaller, pointier bit of rock.""
"What's sad is that there’s always a great deal of potential in David Cage video games: I look forward to the day when he actually creates one! Har Har Har. He doesn't make branching-narrative video games, this lad; he makes branching-narratives and then tries to tortuously squeeze a video game into it. I feel like he'd rather be making films. He doesn't appreciate the essential differences between the way an audience engages with a game versus a film. At the very start, we play weird-faced lanky detective android in a hostage situation and we're permitted, and indeed obliged, to bum around the room next to the hostage situation gathering intel on the perp before we confront them. This also gives us the chance to learn a bit about the world we're in, which would've been fine, but as I leafed through a jolly interesting magazine the hostage taker suddenly shot one of the SWAT guys and the game went: "WHOOPS! You bummed around too long! That's going on your permanent record!" I don't get it, David Cage. Did you want me to explore and immerse myself in this world you've created or did you want to maintain psychotic death-grip control of the story's pacing? 'Cos if the latter, then just make a fucking film! Or, perhaps more realistically, a choose-your-own-adventure book. Well, I say he should make a film, but he'd never hack it in films ironically because he's a hack. All his dialogue is clichéd and most of his ideas are nicked. I enjoyed Westworld too, David Cage, but you didn't have to enjoy it so bloody publicly!"
"I'd like to close this review by discussing one of the plot twists. [...] Remember that nanny bot who adopts the human child? Towards the end it turns out the child was also an android all along! Ooh, what a twist! An inadequately explored twist that adds nothing to the characters or story and may even be detrimental to it. I mean, "Can a robot mother truly love a human child?" was a question with some power to it in this context, but, "Can a robot love another robot?" Yes, they can! We know they can! We've seen like twelve of the buggers doing it already! It's just a twist for the sake of having a twist. In other words, it's a David Cage twist. Sounds like a dance, doesn't it? Hey, everybody! Do the David Cage Twist! Walk stiffly around the room for 10 minutes, then reach for the sky — and fall flat on your face."
"I suppose I could mention Ubisoft, but that feels like mentioning the colour of the wallpaper; they're always hanging about in the background, putting out their samey sandboxes with the clockwork regularity of an explosively copious period. New Assassin's Creed, right on cue; set in ancient Greece, which makes sense, because the ancient Greeks were really into buggery. But what made me choke on my sherbet was when the bloke narrating the gameplay video said, "For the first time, you will be able to choose between a male and female hero." YOU WHAT?! Am I on crazy pills?! Assassin's Creed Syndicate did that! What is the fucking point of doing progressive and innovative things if you're just going to pretend they didn't happen two games later and try to score innovation points a second time?! It's not "progressive" if you're progressing to the place where we already fucking are, genius! I'm genuinely mad about this; I've got no more room to snark about Beyond Good and Evil 2 now, and it's Assassin's Creed: Odysseys fault!"
"I went for the pacifist run because there was a distinct whiff of moral choice-driven story branching about all this, and my instinct is always to shoot for "best" ending, because it's usually the one that feels like an ending and not like I fucked something up. Vampyr may be an exception, however; it really wants to be a story about a broody vampire tortured by the clash between his urge to kill and his duty to heal, but after I didn't kill anyone, it becomes a story about a perfectly nice, if slightly intense, bloke who doesn't get enough Vitamin D. So the, quote, "good ending" was a bit of a damp squib; one of Reid's vampire pals try to get their melodrama on, going, "Ooh, we are nothing more than killers and our blood is cursed!", and Reid's all like, "Bollocks we are! I haven't killed shit!" "Oh, so you haven't. Never mind, then; let's get McDonald's." Now, when Reid says he hasn't killed shit, he is truncating a little; he should have said, "I haven't killed shit, except for the 500,000 vampire hunters I murdered in standard combat." Yes, this is the rather glaring incongruity of Vampyr; there's something a little bit hollow about Jonathan Reid's quiet nobility and pacifism when he's just had to murder twelve identical Cockney thugs on the way back from the chemist. Well, I suppose it's self-defense killing, but it still raises a lot of questions. How come killing these lads by the hundreds somehow doesn't affect the rest of London's population like killing named characters does? Did they all get bused in from Wolverhampton?"
"[This Is the Police 2] has pretensions to cinematic storytelling, but, well... Here's my impression of a This Is the Police 2 cutscene. I mean, I mean, this is me doing an impression of a This Is the Police 2 cutscene, right now. I'm doing it now. Can't you see I'm doing an impression of a This Is the Police 2 cutscene, viewers? Viewers? Viewers? Are you listening, viewers? You need to be listening to understand my impression of a This Is the Police 2 cutscene! I think they're going for an ultra-naturalistic dialogue style, but if realism was the intent, it fell flat, because, realistically, if I were stuck in a conversation like this, I'd stick my head in the nearest bread-slicing machine."
"Marvel's Spider-Man is of course a new sandbox game about Spider-Man, a genre that has seen one exemplar -- Spider-Man 2 on the GameCube -- and a whole load of Spider-Manure since then. So let's get straight to the big question: Is Disney's Marvel's Spider-Man a better Spider-Man game than Spider-Man 2? The answer is: Yye-ees... And that incidentally was my entry for the 2018 Most Subtext in A Single Syllable competition."
"The plot [...] is, you are in Generic JRPG Swords and Sorcery Fantasy World, east of Java; you are the last surviving heir of a deposed royal house who was found as a baby and adopted by peasant farmers. There's a weird birthmark on your hand that magic occasionally comes out of, and you grow into a strong, handsome lad with a girl's haircut, so when you come of age, your adoptive parent takes you aside and says, "Look, let's not beat around the bush; you couldn't be more obviously a destined fantasy hero if your high school graduation picture was painted by Boris Vallejo. Sadly, there doesn't seem to be any global crisis going on at the moment that would require a destined hero, so why don't you just wander around the countryside for a bit, and destiny will presumably strike at some point?" I'm not being dismissive here; that's literally how we start! You go to the royal castle on the off-chance that a kidnapped princess needs rescuing, but get thrown in the dungeon 'cos the king's played too many Elder Scrolls games and thinks that's just what you do with destined heroes. You break out within minutes, and the plot becomes "go from city to city looking for the person who isn't one of the five or six endlessly-repeated NPC models, recruit them to your party, then do whatever they want to do until the next one comes along". By this method, we enlist to our cause a toddler, two hotties, an old man, a comedy stereotype of a homosexual, and an actual homosexual, and after the last party member joins, they say, "What do you mean, 'destiny hasn't struck yet'?! All right, let's just gather the six Destiny Balls; that'll wake the fucker up." I only had three or four days to play the game in, so I was under no illusion that I'd finish the fucking thing, and I dropped out after the third or fourth ball. About twenty hours in, and still no sign of a big villain; couple of "Darth Vaders", but no "Palpatines", you know?"
"That was when CoD: BlOps 4 laid its knob across my porridge for the first time: "No single-player campaign." Well, Activision, as Milorad Petrović said in response to the Invasion of Yugoslavia, "...The fuck?!" "We thought you'd be pleased, Yahtz. Every story campaign of every CoD game you've played in years, you've called racist and overblown and taken straight from what insecure NRA members see when they close their eyes and touch themselves; at least we didn't hire Kit Harington this time!" Granted, but having removed the single-player, are you going to charge less for the game? "Ohohoho, Yahtzee! I can see why people say you're a funny guy!" A hundred-and-thirty bucks, the deluxe version costs!?! As the water treatment engineer said of his favourite outflow pipe: "That's taking a lot of piss!""
"A degree of general knowledge is required to identify people's nationalities, or what a topman does as opposed to a seaman. If it helps, topmen are generally concerned with the rigging and what goes on above decks, whereas semen is a white liquid that comes out of your penis when you think about Jenny Agutter too much."
"It's weird that the music's so annoying when the rest of the sound design is fuckin' top-notch -- voice acting, ambient sound, and especially the little radio plays that accompany the death flashbacks. I couldn't say for sure if it accurately reproduces the sound of a bloke getting torn in half by a giant calamari platter, but it certainly made me cross my legs uncomfortably."
"Rise of The Tomb Raider was my third most mediocre game of 2015, and now Shadow of The Tomb Raider has made it proud by hitting the number two spot. Now that the reboot trilogy has finished sandblasting the personality off Laura Croft, any chance we could go back to the old one? She might have been constantly pouting like she was trying to conceal an entire Portuguese man o' war in her mouth, but at least that was a facial expression of some kind."
"The worst game of 2018 was, like the devil and weird sex practices, known by many names: The Seven-Hour Snore, Hunt Down the Refund, Shit Down the Piss-Shit... Call it whatever you like! Just never forget what Hunt Down The Freeman was and what it represented: A cringe-fest that unstitched its thoughtless patchwork of stolen assets to whip out its deseased knob and dispense blood-flecked urine all over a once-top-rate franchise with the tacit approval of its creator! Fuck, man, what else is there to say? I suppose I could say "fuck" again... No, that's the wrong attitude. It's a new year, after all. Let's move on from the past and focus on what the future will bring. [a copy of Super Smash Bros. Ultimate appears] ...FUCK!"
"At its core, it's about the combat, and yeah, it's Smash Brothers. You mash buttons, and hope all those particle effects are coming out of them and not you. Every now and again, your tiny opponent gestures vaguely with a limb that's like two pixels big on screen, and you promptly get blasted into the cosmos and you're left wondering what the fuck that was and how you were supposed to predict it. So for a while, I was struggling along, not having much fun, but everything abruptly changed after I unlocked Donkey Kong, who I proceeded to exclusively play as. Why? Because A) He's big and cartoon-y enough that you can actually read his fucking movements; and B) he has this one attack that I like to call, "Fuck Off I Win (Ook Ook)," where he slaps the ground and everyone in a ten yard radius explodes. I ended up challenging myself not to use it, because I jerk off sailors for nickels and even I thought it was cheap."
"And that's why it's time for the first indie double-bill of the year. Gratifyingly for my love of connecting themes, both games are named after a word that means, "grey." Not only that, but they're both words that mean "grey" that you might use if you're a pretentious twat. Or French... For all the difference that makes."
"Hi, I'm Yahtzee Croshaw, super-casual game reviewer! What's that, games industry? No new games of interest? That's cool; we're all super-caj here. Have a fun-size Twix. Yeah, so I finally finished Celeste this week. I've been playing it super-caj style for about an hour every three months, and yeah, it certainly is a game. It was okay, I dunno... The way people were banging on about it all year, I was expecting it to fire streamers and ticker tape out of its nipples. It's just like the Senua's Sacrifice thing where the main character has a mental illness and therefore it's a masterpiece, and if you think otherwise, you're Hitler. Oh, you are Hitler! Well, that's cool; I'm super-caj. Have a Twix. Heyyyyyyyy..."
"Katamari Damacys greatness lies in the simplicity of its concept and the unrivalled catharsis in its execution. You start out with pathetic laughable sticky balls that can just about pick up drawing pins and which get gleefully batted about by the cats that patrol the living room. But then a few minutes later, after you're done hoovering up the garden furniture, you come back, and there's something very rewarding about seeing an exclamation mark appear above the head of a cat that once bullied you. "I see you remember me, Mr. Whiskers!" After all, what good are sticky balls if you can't crush pussy."
"I didn't expect to finish Kingdom Hearts III in the time I had, so I had just set out to play until I knew my opinion wasn't going to change, and that moment came at the Winnie the Pooh section. In-between two of the actual levels, it suddenly becomes important that Sora investigate why he's not on the cover of a Winnie the Pooh book; wasn't sure why he felt he should be, except his general sense of being the centre of the fucking universe, but then we go to the Hundred Acre Wood, and it turns out everything's fine and they just wanted to hang out, although they won't let you leave until you've played some insipid colour-matching games. Sorry, why was this important? Is the plot seriously being held hostage by Winnie the Fucking Pooh?!"
"[Artyom] eventually discovers the hidden truth that parts of the world besides Moscow are still inhabitable and inhabited. In fact, most of it is, apparently, and Moscow has just been deliberately isolated by paranoid militants this whole time. Now, I'd never be so hyperbolic as to say that this fundamentally ruins the Metro series, or pisses on it, or leaves its hollowed-out corpse in an alley with an asshole like a rusty tuba, but it does mean that if I get around to replaying the first two Metros, I'm going to feel pretty fucking stupid throughout as I appreciate the horrific, lonely atmosphere of a dead world and the uplifting moments of pure humanity in a seemingly hopeless situation, now knowing that there are fucking beach parties going on a half an hour up the motorway."
"You shoot bullets at the enemies to make their health number go down, so you can chip at your arbitrary number of objectives, and find gear to improve your numbers in rooms with very large numbers of chest-high walls... Some day they're going to refine this all down and make a game where all you do is press plus-one on a calculator until you reach the arbitrary point that makes a nearby person's chest cavity explode, and your calculator gets slightly bigger. It'll make billions."
"I must confess, listeners, that I'm a little bit biased against Yoshi's Island and its present-day derivatives; of all the chapters of what we might as well call the "Original Mario Canon", I like Yoshi's Island the least, not just because listening to Baby Mario cry made me want to vaccinate him against continuing to be alive, not just because of the questionable way in which Yoshi would swallow enemies and then poo them out of his implied cloaca, not even because the aiming controls were shit (and still are shit, despite them no longer having the excuse that the controller isn't full of unused buttons and analogue sticks all hankering to muck in like a bunch of guilt-stricken white people at an African house-building project). No, the main reason Yoshi's Island sits poorly with me is that it introduced to a hitherto-perfectly straightforward series of platformers the idea that there can be degrees of success. See, in Mario World, you can crawl across the finish line as tiny Mario with shards of tortoise shell lodged in your face, or you can break the tape with the tip of your giant powered-up stiffy, and either counts equally as a win; you can find your own level of success. But Yoshi's Island doesn't tick the level off as "properly" done until you find all the invisible secret places and end it with full health, and thus began video gaming's dark history of exploiting the "obsessive instinct", something that set the path that led us all the way to our current apocalyptic age of live service loot box labouring; all it took was for one cunt to realize that that sense of fulfilment one gets from the "Level 100% Completed" jingle is something people might conceivably pay extra for, a cunt who will one day be remembered alongside the dude who fucked the monkey that gave us AIDS."
"Of all the video game protagonists I've been unreasonably obliged to identify with, I struggle to think of one I dislike more than Deacon St. John. Even Jeffrey Cuddletrousers from Hatred at least had some fucking ambition in life. At least he knew how to express himself, and didn't just mumble into his shoes all the time. He didn't sulk and whine every time someone asked him to do something, like a teenager when the bins need putting out. And he didn't passive-aggressively criticize them under his breath the moment their backs were turned; he'd mainly just stab them in the face and shit. But the developers apparently thought Deacon St. John's "dynamic" personality needed to be a constant presence, so he has to comment on fucking everything. "Oh, I picked up a bottle. Another Molotov is it? Yawn!" And another thing; stop second guessing my intentions, Deacon St. John! I walk two feet out of a zombie clear-out zone, and you go "Ooh, I guess I'll finish clearing it out later, then..." You'd like that, wouldn't you, you lazy bastard!? What was your job at that biker gang you used to be in? 'Cause I think it must have been taste tasting the crystal meth."
"Frankly, I think Close to the Sun presents a cautionary tale. If you're going to knock something off, maybe pick something that isn't really good and made by more competent people than you. Why not try to make, say, Ride To Hell, but actually functional, and consequently infinitely less interesting? And then re-name it something like Days Gone."
"But let's get on to some of the bigger stuff, like, for example, the giant dribbling cock that Square Enix tripped and broke its nose on, the one with "Avengers" written along the side. With Avengers: Endgame and the very distinct appearances of the main actors still fresh in public memory, wheeling out a game starring their stunt doubles left everyone a bit nonplussed, at best. "Oh, come on, Yahtz! The cost of the likeness rights for these people could've paid for four more years of mysteriously-silent Final Fantasy VII development!" Oh, fair enough, Square Enix; just show us how the Avengers game plays, then. "Mmmmmm... No.""
"I hope Bloodstained realizes what it has done; all we needed was a few more disappointing fuck-ups, a few more Mighty No. 9s, Yooka-Laylees, Broken Ages, and maybe we could've all been completely soured to the Kickstarted retro callback. "Oh, maybe it isn't healthy to never want to leave our youthful comfort zones," we could've all said. "Maybe we should be open to new thoughts and ideas, for just as the gene pool requires variance, so too does art need a diversity of new concepts to avoid stagnation and producing nothing but the cultural equivalent of harelips and webbed toes." And you fucked that up, Bloodstained, by proving the system can actually work, and now it's going to be Kickstarted remakes of Custer's Revenge as far as the eye can see. If you want a picture of the future, imagine General Custer's lovingly-rendered shiny bell-end slapping a human face - forever."
"It also does the thing where it goes, "Oh, look, a sewer level. How original." (*roll eyes*) And then proceeds to unironically have a sewer level, that goes on way too fucking long. If you know it's bad, why are you doing it? Surely the comedic subversive thing to do would be to pretend we're having a sewer level, and then go, "Oh, bollocks to this hackneyed shit! Let's have a level where you ride an ostrich through a bouncy castle!""
"Sea of Solitude is one of those games that's either going to really speak to you, or completely leave you cold. It'll all depend on whether you personally relate to Kay or not, and the more I played, the more I disliked her. Not because she was an inattentive sister or any of the other reasons the game gives for why she's tormenting herself like this. It's because she's such a fucking self-absorbed drama queen, she'll craft a grand operatic scenario out of her interpersonal relationship issues. "Oh no! I didn't give my depressed boyfriend enough space! Verily must I be clothed in the rainments of the traitor and banish myself to the wine-dark seas of nothingness to dwell forevermore." JUST STOP TEXTING HIM SO MUCH, YA DIPPY MOO!"
"Remnant (huurk) From the Ashes is a third-person action-adventure with a grim tone set in a dying world- it's a Dark Souls clone, isn't it? "Yes, Yahtzee, that's why we thought you would like it, since you feel about Dark Souls the way a starving tiger feels about something tigers particularly enjoy eating!" Yeah, but it feels like half the original IPs these days are Dark Souls clones. You're like grandparents, you are; I show up to your house in orange trousers one fucking time and now you get me a new pair of orange trousers every fucking Christmas. So come on then, what's this one's gimmick? "Well, it's Dark Souls, but with guns!" So, Bloodborne, then? "NO, SHUT UP! It's Dark Souls with a full-on third-person shooter: over-the-shoulder, iron sights, the whole steaming cow pat." So, it's Dark Souls but combined with the other 50% of every game that comes out these days?"
"Well, anyway, the war against the Locust, I mean the Lambent, I mean the Swarm, I mean actually I think it's the Locust again now, continues, and is showing no sign of clearing up because this game ends on an unsatisfying cliffhanger. I guess Microsoft are still paying off the death-ray satellite."
"Set after the alien wars depicted in the retro Contras, Contra: Rogue Corps is concerned with a mysterious alien city that rises from the ruins, which is supposed to be full of treasure that we assuredly want, but doesn't seem to be doing anything besides sitting there and having treasure and monsters, which is a classic example of a "non-plot." A depressingly common setting for live-service multiplayer video games: A plot with no active villain, or ticking clock, or clear solution, just an environment with a sense of permanent, non-specific peril that can never change or develop for fear that XxNobChopsxX might stop his grindy, 8-hour quest to make themselves able to grind 1.8% more efficiently."
"Between missions, we go back to home base and have to deal with the "looty" half of "looty-shooty" by laboriously sorting through our latest crop of equips and weapon add-ons that apply completely mystifying upgrades. "+5% defence against generic damage"? What the fuck is "generic" damage? Damage that basically does the job but isn't focused on innovating at this time?"
"The problem is, there's a moment in the game - and it's remarkable how finely I can pinpoint it - where an invisible lever gets thrown and the bottom drops out, and it stops being fun. It's about the point when you meet the pirate lesbian, and the world opens up, and you know we're in trouble when a pirate lesbian marks anything but an upturn in events. The problem is in the numbers; I don't know if they were originally making another fighting game and just got bored, but that might explain the ridiculous number of party members you get. This is some Chrono Cross-level shit; the primest real estate in the world is a teenage girl's noggin, apparently, and Ajna's beating the tenants off with a stick. But the combat isn't very deep, and all that really matters is doing the most damage as fast as you can, so you might as well just find four guys you like and stick with them. And post-pirate lesbian, something goes horribly wrong with the enemy's stats; I went into battle with a small, unassuming frog, bum-bounced them between my four lads for twenty minutes, then in that awkward post-coital cigarette-break while I wait for everyone's bars to refill, I realized that the frog still had nine-tenths of their health bar left. I hit that frog 400 times! In a sane world, they would no longer have more than one dimension, let alone health points! And they couldn't do much damage to me, either, so now I'm just disinterestedly doing my super-combo six times to kill one fucking frog! I feel like Rachmaninoff playing for pocket change in a dive bar, and the crowd won't stop requesting "Free Bird"."
"The Obsidian-brand depth of player choice is here; you can even side with the corporations if you want, but they are both evil and failing horribly, so it's like betting on the Nazis to win World War II even as Magda Goebbels is biting down on her suicide pill."
"[Outer Wilds]'s nice when you're roaming the skies with a song in your heart. It's less nice you're lost in an underground labyrinth trying to find a fucking outpost you found two loops ago, but couldn't finish exploring because you misfired your jetpack, fell, broke both your legs and then the sun exploded. It's a game that can simultaneously be very chilled out and very demoralizing. Like going bankrupt because you blew all your money on BBC nature documentaries."
"...Oh yeah, I've got tons of things to say about Borderlands 3. Wait here, and I'll go get them. *walks off screen followed by the sound of a car pulling away as Borderlands 3 awkwardly stands around in silence*"
"Wattam's blurb states that it's a game about friendship, but I don't agree that it is. What this game is really saying is that the only way to be accepted by society and your peers is to blindly follow instructions, and that if someone chews you up and shits you out you should just be grateful for the attention. So apparently it’s a metaphor for your first job after leaving college."
"If I'm serious about VR being good and the way forward for immersive gaming -- and I should stress I do genuinely think that; people tell me they often can't tell if I'm being sarcastic because I have what's medically known as Resting Bitch Voice -- then, like the coronavirus, we'd all better get used to hearing about it."
"But somehow they [the weapons] don't have the same satisfying feel. It's the little things. It's the sound; it's the slides being a bit more finicky. It's the way ammunition doesn't go in to the gun so much as disappear the moment it's vaguely near it: "GUN-TOR ACCEPTS YOUR SACRIFICE! (*om-nom-nom-nom-nom!*) YOU ARE GRANTED A BOON OF SIX MORE DEAD CUNTS!""
"I made sure to leave a like on the small number of games that I felt got into the right spirit of things, offering nice straightforward gameplay loops, occasionally even original ones, and as I looked around at the colourful menus and the careful curation algorithms at work, I found myself thinking "Y'know, it'll be a real shame when this all gets taken over by perverts." These things always are, Media Molecule. The Sonic the Hedgehog fans are the warning sign. Now Sonic fans aren't necessarily perverts, basketball players aren't necessarily tall but it fucking helps. Sooner or later they bring in that one character who's a bat with tits and the furries have got a foot in your door. Remember Second Life? Once a lovely wholesome attempt at a community-created online world of pure imagination, now just zebra dicks and yiff piles as far as the eye can see. The earnest creators will all return or graduate to more efficient systems once the novelty wears off and then all your fancy 3D art tools are so much fantasy penis shaping equipment. What're you gonna do, screen all incoming content for the rest of your fucking life? Smarter and more dedicated people than you have tried to hold back the masturbators, and the masturbators always win, probably because they've got all the stamina."
"Once again the nebulous negative force we’re up against is "the darkness", which has no agenda beyond making all the nice people sad and the local boss monsters bastards, requiring that we help out through therapeutic beating the glowing snot out of them. Look, I know this isn't Tinker Tailor Soldier Cat Rabbit Thing and I shouldn't expect complex plotting from my fantasy animal platformers, but the mythic tone and sweeping soundtrack makes me think that it thinks its story is epic and profound, when it's actually kinda shallow. Drive out the darkness and restore the light? Ooh, good idea, maybe I wouldn't bump into things so much. The game's backed by Microsoft and there's a vibe of corporate committee thinking around it. It reminds me of how Hollywood pumps its most crassly gigantic budgets into movies with no more profound message than "it's bad to murder everyone with explosions" because any more controversial statement would offend the Chinese government."
"Doom Eternal is the sequel to Doom 2016, in which we step back into the chunky, elephantine boots of THE DOOM SLAYER, and the plot picks up where Doom 2016 left off, give or take an explanation for how we escaped from Mars, and where we got a fucking spaceship from, or how demons have conquered most of Planet Earth. Okay, so maybe it doesn't start where Doom 2016 left off, although the "demons invading Earth" bit, we could probably have safely assumed. Ooh, what has humanity learned from the previous disaster? The usual amount: somewhere in the region between "bugger" and "all". How timely. But as for how THE DOOM SLAYER got here, maybe that was explained in the DLC or a comic book somewhere; and incidentally, I do appreciate how it's now canon that THE DOOM SLAYER does actually talk like he did in the Doom comic book: like an abattoir worker on enough coke to floor an elephant seal."
"It's odd to play a Half-Life game where the main character speaks and can tell the people around them to stop being such prannies, but it's still unmistakably Half-Life, with its trademark monsters, linear narrative gameplay, and weird emotional tone. I mean, humanity has essentially been enslaved by the Borg, who systematically subject them to gory, nightmarish body horror, but everyone's really cheerful and yucking it up with their pet headcrabs. Yes, I know humans strive to be upbeat during a crisis, but there's this one very Resident Evil-y chapter in Alyx where we have to sneak around an indestructible monster who's this hideously mutated human who will tear us apart if he finds us and looks to be in immense suffering, and then we're told that their name is Jeff, and everyone talks about him like he's the one asshole in the friend group who keeps hitting on waitresses. "Oh, that Jeff; Jeff sucks." "Hey, I trapped Jeff in a garbage compactor." "Sucks to be Jeff!" Sometimes, Half-Lifes storytelling feels like what happens when an entire game has Asperger syndrome."
"I wasn't going to bring up the coronavirus thing again; I mean, the site's called "The Escapist", not "The Constant Reminders of Our Inevitable Hubristic Doom". Besides, it'll pretty seriously date the video in a month or two when the virus goes away forever and everything returns to normal and all the dead people come back to life and there's a rainbow. But now I have to talk about Resident Evil 3, a game about society descending into chaos because of a viral pandemic. It could only have been less fortunately timed if the zombies ate toilet rolls instead of brains."
"If you saw the title "Final Fantasy VII Remake", and from the words "Final Fantasy VII" and "Remake" are now expecting a remake of the game Final Fantasy VII, then you might be disappointed; Final Fantasy VII Remake ends at the bit where you leave the first city, or about one-third of the way through the first disc of the original PS1 game, although it takes about forty more hours to get there, 'cos it's padded like an A-cup on School Picture Day. So there's been some contention over whether this is false advertising or a new take on the subject matter with better character exploration. I think a lot of this could've been cleared up if they'd titled the game "Final Fantasy VII Remake: Episode One". But maybe they didn't want to commit; I mean, at the rate they're going, by the time they get to the last episode, it'll probably get pushed back by the heat death of the universe. I hope they are doing more episodes, 'cos the plot, as it stands, is painfully unresolved; the bulk of what we get might as well be re-titled "Cloud Strife vs. The Manic Pixie Dream Girls"."
"I was having fun when I was in the gambling town and Cloud had to dress up as a lady and becomes somehow irresistible to men, despite looking like a frumpy Amish spinster who spent last night sleeping with her head in the feeding trough. But that's a cultural thing; I'm English, and therefore, the funniest things in the world to me are men dressing as ladies and the concept of social mobility."
"Through a linear series of encounters with unique characters, Cloudpunk builds a well-realized world of human-A.I. tension, inequality, corporate oppression, and all the usual bollocks cyberpunk goes on about, and at various times, Rania has to make moral choices which have the usual long-term effect on the story, i.e., little, if any. But the story really falls flat for me around one major central point like a six-inch nail in a soufflé: I just don't like Rania as a character. She's come to this city she knows little about and openly hates from some kind of small nation of hipsters that you probably haven't heard of, but trust me, it's much better; half the characters she meets are obnoxious in some cartoonishly overdone way just so she can get all judge-y at them, and they keep foisting important missions and major life decisions onto her because they watched her drunkenly banging into lampposts and doing very unpleasant things to the handbrake for two minutes and decided she had the wisdom of the ages. I might've preferred Cloudpunk if it were Euro Cyber Truck Simulator and just had me randomly deliver stuff while I listened to podcasts, and it told its story more covertly through background details rather than make me sit and listen to what Rania thinks about something that's none of her sodding business."
"I'm most let down by [Beyond a Steel Skys] visuals. It's got that Borderlands-y "cel-shaded but in an open relationship and can still see other graphical styles" thing that looks like arse and chips, and the animation is very jank; every time the engine has to none-too-subtly glide Foster into place to interact with something, it's like he's standing on a tea tray on a string. The real tragedy here is that, back in the days of 2D art and animation, Revolution Software were fucking killing it! Beneath a Steel Sky, Broken Sword; for their time, they were like tongue kisses for the eyeballs. Then, suddenly, they decided they had to do 3D graphics like everyone and their greengrocer and it was like a master violinist feeling like they had to take up the ukulele. I mean, fuck me, Dave Gibbons worked on Beneath a Steel Sky! A really good 2D artist; the artist of Watchmen, for fuck's sake! They brought him back on for this one, and then did most of the game in 3D; that's like hiring Professor Stephen Hawking to make YouTube essays about how Rey should've porked Finn."