First Quote Added
April 10, 2026
Latest Quote Added
"We have animation studios in Africa, but I am yet to see anybody that can say I am an independent animation studio owner. We are trying to see that animations are well generated in Africa. We want a platform where young people can dialogue and be part of the game."
"I want to mention artists who inspired me so much like cartoonist Quino and Yuriy kuzubukin, Pete Docter's ideas and animations, the novels of Fyodor Dostoevsky and Charlie Chaplin's comedies. Their art talk about human deep feelings. mostly their pains and sorrows, social inequalities, what is life and how loneliness feels, loving nature and other creatures. These are the main foundational concepts of most of my artworks too."
"In my early childhood, I liked to draw but my love for it decreased when I went to school. Our art teachers asked us to draw from a picture and never cared about our own thoughts and imaginations to be drawn. I liked drawing but not what I was asked to draw. When I was 18 years old, I attended an Iranian painting (miniature) course, but there I was not allowed to draw my thoughts too. So, I dropped from that course and attended a cartoon course; and then it was exactly what I was looking for. It was all about drawing your thoughts and feelings, and I had lots of thoughts to draw. While I was trying to learn drawing cartoons, I attended an animation course too and I found it so amazing. Those were the best art forms for me to share what I was feeling Then I became an animator and cartoonist."
"I like to tell my thoughts in a funny way and as short as possible"
"I was born 40 years ago in Isfahan, Iran. My childhood is not my life's favourite part. I was impatient to grow and get old enough to be able to control my own life. However, that period gave me a deep knowledge of how pain, sorrow, fear and inequality feel like. It gave me sharp eyes to identify them and be empathetic with people who experience those feelings. This is the main power of my art process. As a child, I felt deep love for animals, and I have been having many pets ever since. I loved watching cartoons and painting, and I wanted to be a big painter like Leonardo da Vinci; but I had not the chance to attend any art course until I was 18 years. I have never stopped making art after that. I married when I was 21 years with an animator, and he has helped me a lot in my art career during those years."
"(My cartoons) convey a short, unique and humorous message. It is what I like to do. I spend lots of time in the first step of the creative process to find such an idea, then I write it as a short story. Only after that I decide which art form - cartoon, comic or animation - can express that story in the best way. The right choice can increase its chance to become viral. A short humorous content has more chance to be shared on social medias and thus reach and impact more people too."
"From a cinema major’s perspective, philosophically, theoretically it’s easier for people to imprint on that character what they think they’re feeling. I don’t know why, but it seems easier for kids to identify with someone like Ferb, or Perry, when they say nothing."
"There was something wonderful about being able to look up and see what that physical representation was going to look like. It is one of the things that I miss, now that we’re in a much more digital age."
"The reason I created Jimmy in the first place was I’ve always been a huge fan of science and technology and space, but I was never smart enough to actually become an astronaut or become a scientist — my math skills aren’t strong enough."
"I keep up on the news, and there's all this noise out there, with all of the media and people on their phones all the time. I think we've become a schizophrenic culture primarily as a result of the genie getting out of the bottle with all this media stuff."
"Comedy is a lot harder to do if you don’t go to the mean place. The cheapest laugh you can get is an insult or snarky comment, so if you take that off the table you have to write smarter."
"If it's a good project and I feel I have something to add, it's really rewarding."
"If you're judging any creative effort, longevity is the reward."
"Japanese manga is accepted in foreign countries. I could say the opposite is true too: American comics didn't click with Japanese people at first, but compared to 20 years ago, more people in Japan who recognize Spider-Man and Batman. So after Japanese people started to accept American comics, and American people also started to like manga"
"When you think about it, even little kids can draw the face of Spider-Man. But no one can really draw Bumblebee from Transformers. We've deliberately chosen these designs so even little kids can take a crayon and draw an I or an X and make these characters. We made their characters red and blue so they can pick up one crayon and draw them. This is the simplicity we were going for, so anyone can easily draw these characters. I'm designing these characters as if they were actually American comics, so we are going on the idea that there were simpler designs that gradually became more complex until there's a movie. When they're in a movie, it's even more complicated!"
"I don't believe you could be narrow culturally or intellectually when you're creating cartoons. If you look at the old classics from the '40s, from anybody, it's loaded with culture, and references to things that people have experienced, to music and sound effects to even writing gags, social commentary, parody. Those were people that are very, very aware. They didn't put out gags superficially."
"It’s not as if we’re specifically thinking of jokes for adults and jokes for children. We think of jokes, and occasionally we’ll think of an adult one, but it’ll detract from the story. People will say ‘I don’t understand that, what’s going on’. So if that happened, we probably wouldn’t use it. There’s the occasional joke that kids won’t get, but it if doesn’t interfere and it’s fun, then that’s fine."
"If you can schedule two pairs of animators to work parallel on different sets for the same issue, you can make up a lot of time. Rather than slavishly produce episodes in eight weeks, it is much nicer to be able to do occasional ‘specials’. Some films are basically chat shows, but then the full action ones give the animators scope to extend themselves and scheduling restores the balance."
"Once you start thinking about what kids will find funny it’s very dangerous territory and you’ll end up with a film that lacks sincerity."
"I like the process. It’s a very comfortable world to work in. I like the people as well. I’m surrounded by great artists and craftspeople who do it. Really experienced people. Finally, I’m really happy and proud to do something different. There’s a million CG movies out there and it’s good for the audience to have something different."
"I'm not one for the trappings of success. I drive a one-year-old Citroën Xantia and I hate shopping. I did have a share in a glider - that is as far as it goes."
"There are plusses and minuses on both sides, really. You gain in the quality and get a really nice depth of field, but you kind of have to readjust your thinking when you're directing as to how you can get the shots that you want. But it's fine and we've all got used to it by now. It's much easier to post-produce, obviously in online edit suites, but it takes more time on the floor when you're setting up shots and all the checks that you have to do and the management of all the data."
"It's been a dream working with a bunch of guys who all love Batman, and have been reading the comics for years. We're staying true to the essence of Batman, but also trying to give it our own spin."
"It's basically every kid's dream to work on a Batman show."
"When you write a project your imagination just flows! You usually have some idea about budget and schedule but still try to write freely and honestly. Then when you get the budget and you do have to compromise, but this is part of the process."
"You know, I'm not at all against CG. I really admire many films that are made, especially when they have such great design sense to them. I think that's so important, whichever medium. You use a medium for a reason."
"We use the word authenticity, it’s about being honest and uncynical. We strive to make the characters true; they believe the world they are living in, however ridiculous it is. We know how to make the films, but getting the story to land absolutely spot on – that’s the hardest bit."
"I think if you’re true to yourself then it will have a universality to it, that’s my belief."
"I think everyone will tell you that we live in a time that technology has given everyone the ability to make their own things and create exposure through the internet and social media. Those things weren’t available when I was starting out. So, without question, you should take advantage of those things. What everyone neglects to mention is the importance of personal growth and development. So much of what you create is shaped by your background and the things that shaped you. The better you understand your background, the sharper your voice will become."
"If you’re a parent, you want to teach your kids to be kind, you want to teach them to care about other people and you want to teach them not to discriminate for no reason."
"We try to give a voice to not just the writers or our directors, but even the story artists. We make it in a way that they also get to be participants in the writing and in the brainstorming so that they can put their contributions in. It becomes this amazing hive mind of, how can we make this as authentic of a feeling and experience as possible? I do think a lot of that is just getting the right team that gets along and just cares enough about the show or the movie. That even extends to the art team and the production. It really makes a difference when they care about what’s being said and what the message is."
"As far as I can remember, I’ve always thought in pictures and had a vivid imagination. In my animated films the design of every frame is of great importance, as if it would be a painting. Most of the time, and particularly in a mythical, fabulous context, my human characters, even lead characters, are only a minor part of the whole image. To try to express realistic human behavior in animation has limitations. Such attempts in serious animation are often absurdly ridiculous. Why would one imitate reality? Just leave it to living actors! Earthbound reality is not for animation. Animation is a stylized, fantastic world."
"What a lot of people have found out about Powerpuff Girls is initially they just think it's this little girl thing that's lame like My Little Pony or whatever. Then they watch it and they’re like "Wait a minute, this is really funny, and this is really good, and it's actually, you know, entertaining.""
"When I first did my first short for Powerpuff Girls, and we focus-tested it, I'm sure people have heard this story, we showed it to a group of 11-year-old boys, and they said "this is the worst cartoon that has been ever made and whoever made it should be fired." I'm sitting in the room with all the executives watching these 11-year-old boys destroy the show, and... I was like, I went back to the studio and I started redesigning the characters and I gave 'em fingers and I made them more accessible, and I was like "they didn't get it, they didn't get it..." [...] I took that criticism and went, "what did I do wrong? What wasn't I communicating? How I was I not telling this idea clearly?" And what I realized I was doing, is I had been making it in my head for so long, I made an episode that was like a third season, middle-of-the-season episode. And I'm like, "No, you gotta go back to the very beginning of the idea" [...] and just kind of step the audience through the idea and introduce them. Even though it seems like old hat to you, and you're like "well that's boring", but that's what the audience wants. Tell them a story. Who are they, these characters? Why should I like them? Don't be so ironic or high-concept-y."
"The main inspirations for Powerpuff for me were the '66 Adam West Batman show, and Underdog."
"When I was a kid I spent a lot of time playing with the artisticly rooted pieces of junk that George was selling me. My wife Lauren did the same the only difference was her junk was pink and had combable hair. Either way these toys were far from junk, in fact they were our lives. Everyday we would make up characters, worlds, and adventures for them. Lauren's My Little Pony world was no less valid than My Little Star Wars world.So imagine little Lauren's surprise when she heard there was going to be a cartoon of her favorite toy! Imagine her dissapointment when the cartoon didn't live up to the world she had created in her head. Maybe she wouldn't have been so upset if she realized that cartoon was only bad because it was produced by a bunch of dudes who couldn't believe they were working on My Little Pony, uggggh. Imagine if they let HER make it, she knows why girls like Pony, she knows what will make it fun and cool.Now imagine 30 years later in some crazy cosmic coincidence she actually does get a get a chance to finally bring that world she's had in her head since she was a little kid to life! Maybe just maybe if she can traverse the waters of notes, schedules, and executives she can finally inject a little a artistic integrity and creative vision into it and make a MLP that girls will actually really like.Heck I even like it now and I hated that lame Pony junk, it wasn't cool like my Star Wars junk."
"[Question from the audience]: "If you could pick only one thing, what is the most important thing when it comes to creating and running your own series?"Craig McCracken: Characters. Great, likable characters that resonate with audiences. That's the most important thing. Concepts will get you to try out a show, to tune in to a show maybe, but concepts don't keep you watching over and over again. If you're not engaged with the characters and the personalities of the characters, you're not going to continue to watch that show."
"A lot of people come up with these really elaborate concepts, and they get into the weeds of the concepts and how the story's gonna be. That's not what executives wanna see. They wanna see characters that they can engage with, and, also it sounds a little cliche, but the so-called "elevator pitch" or seven words, "try to describe your show in seven words", is a really good exercise. I found it just... work through, y'know, what your idea is about. That elevator pitch is basically "I've got a few seconds to tell somebody my idea, how would I say it?""
"When [Powerpuff Girls] was tested, everyone hated it. There were 11-year-old boys telling me I should be fired and it was the worst cartoon they've ever seen in their life."
"In very many ways, Joe was the quintessential cigar chompin’ Hollywood producer. In far many others he was atypical in that role. He could keep his focus when everything about him was going completely bonkers, either from network fiat or his own crew running riot. And he always retained his compassion and empathy. I’m sorry he didn’t get to do more projects that he wanted to do, not stuff the networks forced him into producing. I’m glad I had the chance to work for him."
"There was no great awakening or such. I did some magazine cartooning years before, but never perused it much. It was just a "freak" opportunity that came up at Hanna-Barbera"
"I think the destiny of all men is to be kings, the destiny of all women is to be queens. In some fashion or another, that's the destiny that we call it family but it's supposed to be that."
"When business executives are making the artistic decisions and don't understand animation, things can go awry. Now they call in all of the authority figures they can find and hire them – the cost has gone up. The picture may or may not get better, but definitely, it gets more cumbersome. It's like trying to turn around an army of tanks, instead of being able to move lightly on your feet or being able to listen to what's going on inside of you – because that's what's telling you what to do. It gets bogged down."
"My whole goal, besides trying to get more production value back into animation, was really to provide an environment like there was at Disney at one time, where you felt secure as an artist, filmmaker, contributor, animator. You could plan your life, have a place to raise your family, have a home and not worry about living like a gypsy. Personally, I can say I've been in the business for 28 years and have never been unemployed...though sometimes not paid. We've done our best to try to take care of our people. We've done our best to try to make good stories. How many people have gone out and hired sometimes over 500 people and come up with over $450,000 a week in salaries and still tried to create a quality product? It's not an easy thing to do...but it gives a great feeling of accomplishment."
"God just put a love for it inside of me, I love telling stories, drawing and painting. Animation is a fairly solitary art form. But what happens when you sit in a theater with an audience and you hear their audible responses to your work—the crying, the laughter—there is nothing like it. I just love storytelling. I am a ham actor with a pencil. I love performing on canvas or on paper or right now on a digital screen."
"I don’t have a job - I have a career. This may sound like semantics, (maybe it is) but to me a job is something you depend on from an employer. It’s theirs to give and theirs to take away... A career is something i have to be responsible for based on my reputation, my ability, and my preferences."
"Because Launchpad appeared in 'DuckTales' and we used Roboduck as the Superman character, the hero who gets all the glory as opposed to Darkwing, fans try to connect the two realities, They are two different universes in my book. We work in the alternate Duckiverse."
"10 February 2014 in response to "Where were the King and Queen planning to go when they lost their lives out at sea?" speaking of Chris Buck"
"Anna and Elsa's parents didn't die. Yes, there was a shipwreck, but they were at sea a little bit longer than we think they were because the mother was pregnant, and she gave birth on the boat, to a little boy. They get shipwrecked, and somehow they really washed way far away from the Scandinavian waters, and they end up in the jungle. They end up building a tree house and a leopard kills them, so their baby boy is raised by gorillas."
"A wedding. According to Chris, they didn't die on the boat. They got washed up on a shore in a jungle island. The queen gave birth to a baby boy. They build a treehouse. They get eaten by a leopard..."