First Quote Added
aprile 10, 2026
Latest Quote Added
"It's gonna be like fucking Doom man - after the bombs explode. Tick, tick, tick, tick... Haa! That fucking shotgun [he kisses his gun] straight out of Doom."
"Give a man a fish, and you'll feed him for a day; teach a man to play Doom, and you'll never get another day's work out of him."
"I have no problems with the demons in the game. They're just cartoons. And, anyway, they're the bad guys."
"An old Doom map was the inspiration for 2forts, as well as TF itself"
"Over the centuries, mankind has tried many ways of combating the forces of evil...prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon..."
"It has to be well timed. It needs to have the right components that maybe contain emerging technologies or something like, say, when Doom came out -- the Network play -- there weren't many games like that. There was a really great 3D world that a lot of people hadn't seen. It was light-years ahead of Wolfenstein. It was shareware, so it had Internet distribution. We used the Internet to get it all over the place. So it used a lot of stuff that was just becoming popular at that time. id just capitalized on it."
"Bobby Prince was a lawyer before he was a musician. He knew the legal amount of sampling that he could do without getting into trouble."
"GamesBeat: What do you say when people ask you for the quick “What’s the legacy of Doom? What’s the cultural impact of Doom?” It would make my head hurt."
"We weren’t worried about offensive stuff, because that would stop us from making what we were trying to make. As artists, we’re trying to be true to our vision. Because, in the game, you were killing demons, and demons are really a religious thing—everyone in the company was an atheist. We didn’t believe in hell or heaven or any of that stuff. Putting demons in there was just, “This is what people believe in.” We thought that the juxtaposition of future science—a space marine on a moon of Mars with all these experiments happening, it’s very scientific and futuristic—and then all of a sudden this religious thing happens, demons coming through a portal, versus aliens—"
"GamesBeat: I think Tom Hall mentioned there was a comic book that gave you guys some ideas?"
"Doom is to id Software what Revolver was to the Beatles."
"I jumped out of my seat the first time I saw one of those pink bruisers, and I cringed when I heard the imps the first time - but when I walked out into that big arena with that rocket spewing giant chasing me down I literally broke out in a cold sweat. Nothing before or since has induced that same mix of adrenaline fueled terror."
"When any device gets smart enough, someone, somewhere ports the classic first-person shooter to it, simply because they can."
"Along with Doom II, we also saw the first traces of multiplayer gaming. Playing it against your friend was something so different, and that is also why we continued to play today."