"To stop beating about the bicycle, the shooting controls are a load of piss. If you go into aim mode -- that's the second aim mode; for some reason there are two aim modes, one slightly less aim-y than the other, so why the fuck would you bother? -- then the camera angle switches to where your character is facing, rather than the character turning to face the camera angle, like how the regular boring well-designed shooters work; and I wish I had a sewing needle for every time I got teeth marks in my mauve blazer while intimidating a wall two feet to the right of the guy I was trying to aim at, because I'm going to shove them all under my fingernails. Also, when you're not aiming, you use the right analog stick to look around. But that's what it's good at; it's like a faithful hound trained to fetch the grouse and nothing else. That's why in most shooters, when you go into aiming mode, you continue using the right analog stick to adjust your aim, because you're still looking at things, but now in an edgy, masculine kind of way. Yakuza is of an innovative mindset, however, so adjusting your aim in aiming mode is done with the left analog stick. Why the scrambled eggs on fucktoast would anyone do that?"
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Zero Punctuation
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