"When you buy a Windows title, you did just that- bought for Windows. The studio and publisher just got your money and don't care one whit that you're running under WINE. You may well be one game patch away from not being able to run it as most of the studios and publishers have no qualms whatsoever in breaking you. EVE Online is an exception in that they've chosen to officially support us via that route. Many will remember the "fun" World of Warcraft players running under WINE had a while back. Once there was a bunch of flak, Blizzard changed their position on the whole affair- but until they got that pushback, they didn't care one whit. To them, you're supposed to be another Windows user, not a Linux user. Why would you want to enter into a relationship like that? Don't get me wrong on WINE. I use it. I think it's an amazing piece of software and I'm constantly impressed at what they DO manage to make work with it. It's just more than a bit less than optimal for getting things to start happening for us in gaming when you use it as an answer for Linux gaming, in my not so humble opinion on the subject. Until the accountants and upper management of the publishers like Eidos, 2K Games, and EA see that we're going to BUY a Linux version, we're not going to see it from companies like theirs for a while yet to come."
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Original Language: English
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Sources
Frank C. Earl, quoted in Michael Larabel, "An Interview With A Linux Game Porter" Phoronix (2009-07-03)
https://en.wikiquote.org/wiki/Linux_gaming
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Linux gaming
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