"The idea with Loki was never to create a thriving Linux porting business. We wanted to create a Linux gaming industry. If you want a perfect example of the difference, just look at Mac gaming. There are many games available for the Mac put out by several great Mac porting companies. But no one develops new games for the Mac. As a result Mac gaming is always a second cousin to Windows gaming. Games come out after the Windows versions do. They look and feel like Windows games, not Mac games. And there's nothing you can play on a Mac that you can't also play on Windows. We saw porting as a transitional stage. By porting games we were able to develop the software infrastructure needed for gaming on Linux. We were also able to prove that a market for Linux games exists. The next step would have been to use what we had created to start making original games for Linux. That has always been our ultimate goal -- we wanted Linux to have its own unique, compelling games. Think how many people would be running Linux on their desktop if Diablo had come out for Linux six months before Windows!"
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Sources
Scott Draeker, quoted in Grant Gross, "Loki's Draeker: If I had to do it over, I'd create Linux native games" NewsForge (2002-01-24)
https://en.wikiquote.org/wiki/Linux_gaming
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Linux gaming
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