Grand Theft Auto (series)

136 quotes found

"GTA III was a showcase for the powerhouse PS2. Earlier games in the series were fun, prankishly rude ditties; you played a criminal, and observed the gridlike world from an omniscient, top-down perspective. GTA III created an entire three-dimensional world, setting you at ground level in a city that could be freely explored. It wasn’t the first game to combine different genres into one, but the component parts of GTA III‘s gameplay were well integrated: it was a driving game, a third-person shooter, an RPG-inflected adventure, a crime thriller. The Casual Gamer — a primordial notion, five years pre-Wii — probably thought that GTA III was less a single videogame than an entire entertainment system unto itself. GTA III kickstarted whole host of changes in the videogame industry. Along with Halo: Combat Evolved, released in November 2001 as an Xbox launch title, it’s a central to the paradigm shift in the early ’00s that transformed videogames either into “a legitimately cool and important cultural force” or “that annoyingly fashionable Hot New Thing that meant Lindsay Lohan attended the launch party of Saints Row The Third” — depending on your perspective. (I’ll never forget watching The O.C. and noticing that Seth Cohen had a Rockstar Games poster up in his bedroom.)"

- Grand Theft Auto III

0 likesGrand Theft Auto (series)PlayStation 2 video gamesOpen-world video gamesCensored video gamesImpact of the September 11 attacks on the video game industry
"Within the scope of the present study we tested the potential effects of playing the violent video game GTA V for 2 months against an active control group that played the non-violent, rather pro-social life simulation game Sims 3 and a passive control group. Participants were tested before and after the long-term intervention and at a follow-up appointment 2 months later. Although we used a comprehensive test battery consisting of questionnaires and computerised behavioural tests assessing aggression, impulsivity-related constructs, mood, anxiety, empathy, interpersonal competencies and executive control functions, we did not find relevant negative effects in response to violent video game playing. In fact, only three tests of the 208 statistical tests performed showed a significant interaction pattern that would be in line with this hypothesis. Since at least ten significant effects would be expected purely by chance, we conclude that there were no detrimental effects of violent video gameplay. This finding stands in contrast to some experimental studies, in which short-term effects of violent video game exposure have been investigated and where increases in aggressive thoughts and affect as well as decreases in helping behaviour have been observed. However, these effects of violent video gaming on aggressiveness—if present at all (see above)—seem to be rather short-lived, potentially lasting <15 min. In addition, these short-term effects of video gaming are far from consistent as multiple studies fail to demonstrate or replicate them."

- Grand Theft Auto V

0 likesGrand Theft Auto (series)PlayStation 3 video gamesXbox 360 video gamesTriad video games