"Most of the delay in releasing the game, which was only a couple of weeks, was a product of the fact that our office in New York was pretty close to Ground Zero and so any work that had to be done there was made impossible for a period," Houser added. "The mood in the office... It was very upsetting, very unnerving and overwhelming. It was the same for us as it was for anybody. But we also felt we'd come this close to making this great game and that despite these problems, just as despite the problems of Take Two, it was our duty to finish it."
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PlayStation 2 video gamesGrand Theft Auto (series)Open-world video gamesCensored video gamesImpact of the September 11 attacks on the video game industry
Original Language: English
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Sources
Dan Houser in âHow 9/11 changed Grand Theft Auto 3â, by Tom Phillips, Eurogamer, (Updated on 18 November 2011)
https://en.wikiquote.org/wiki/Grand_Theft_Auto_III
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Grand Theft Auto III
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