First Quote Added
April 10, 2026
Latest Quote Added
"The Senran Kagura series will continue to run non-stop. That is the calling of a NINJA. They run faster and jump higher than anyone. They can easily jump over peopleâs expectations.These games still have the potential to grow big and large. Just like the girlsâ chests.Tits are life, ass is hometown."
"When I was a kid I wanted to become a manga creator, but over time I realized video games are special due to how the player has direct control of the action. So, that became very appealing."
"Even if my place of work or the nature of my titles change, what I show wonât change and I donât want it to. Iâm a game fan at heart; I tell dirty jokes and make irresponsible comments (laughs), but Iâll work my hardest to make games."
"When I was starting in the game industry, it wasn't common to be the only woman on the entire team...I always felt welcome, but it still felt awkward. In my years at Nintendo, I have come to discover that when there are women in a variety of roles on the project, you get a wider [range] of ideas."
"Aerith and Tifa are both heroines in this game. We kind of made them both represent Eastern and Western styles. We designed Tifa to look more fit and athletic. From the moral committee among our staff, they said that if she's going to be doing a ton of action and movement, we wanted to give her clothes that would fit naturally, hence the change in a double layered tank top."
"I think New Super Mario Bros. Wii firmly established the idea of everyone in the family playing together."
"Yeah.I want to keep heading in that direction so the games are a tool for family bonding.However,I want the games to be a tool for expanding upon previously existing good elements rather than for making something different."
"I have never consciously separated casual users and hardcore gamers when I design a game. For the past 20 years, I have always been trying to make games so that anyone -- as many people as possible -- can enjoy them... I cannot help but say that I love my job of making games from the bottom of my heart."
"I think it's good that we put in lots of new things back then."
"It was really fun.I had just joined the company,so rather than just working along with the designs.I'd ask what the conditions were and have fun working within those constraints."
"Storytelling is very difficult. But adding the flavor helps to relay the storytelling, meaning in a cut scene, with a set camera and effects, you can make the users feel sorrow, or make them happy or laugh. This is an easy approach, which we have been doing. That is one point, the second point is that if I make multiple storylines and allow the users to select which story, this might really sacrifice the deep emotion the user might feel; when there's a concrete storyline, and you kind of go along that rail, you feel the destiny of the story, which at the end, makes you feel more moved. But when you make it interactive â if you want multiple stories where you go one way or another â will that make the player more moved when he or she finishes the game? These two points are really the key which I am thinking about, and if this works, I think I could probably introduce a more interactive storytelling method."
"If the player isn't tricked into believing that the world is real, then there's no point in making the game."
"What I really wanted to do was just have this sonic boom, with a flash, and have the level change on you instantly."
"I have to say, even though I received this award, let me state that I will not retire. I will continue to create games as long as I live."
"I recently posted about Oculus/Facebook and their data collection. Let me go more in depth and this isnât just about today this is about the future of XR. At the heart of the matter are these points where their and actions differ from other XR companies. FB tracks and stores all device movement and location. They also have wording to allow them to track all communication and interaction with their services. They have been caught capturing call and sms data on android phones through their FB app using similar language. FB doesnât have a Hardware guy in charge of Oculus Hardware â instead, they have Boz â an ad guy, a data guy who recently made thoughts on your value as a FB user very clear. And if you are still confused, FB isnât a social media company, it is a data tracking company. Why care that they track this data? Think the future, not just today. When there are XR apps and devices that you use regularly outside your home. Where natural feature tracking means cameras and microphones strapped to your head recording and saving everything. ... So it isnât just Facebook and what they will do with this data, but this dataâs existence is a threat to our privacy and freedom."
"I'm the smartest man in the world. Once I wore a cape in public, and fought battles against men who could fly, who had metal skin, who could kill you with their eyes. I fought CoreFire to a standstill, and the Super Squadron, and the Champions. Now I have to shuffle through a cafeteria line with men who tried to pass bad checks. Now I have to wonder if there will be chocolate milk in the dispenser. And whether the smartest man in the world has done the smartest thing he could with his life."
"Go out to the last few grains of sand, the smartest of the smartest of the smartest, times a thousand. It makes sense that people would be a little odd out here. But you really have to wonder why we all end up in jail."
"When your laboratory explodes, lacing your body with a supercharged elixir, what do you do? You don't just lie there. You crawl out of the rubble, hideously scarred, and swear vengeance on the world. You keep going. You keep trying to take over the world."
"Wearing a cape doesn't do much for your social life."
"When life gives you lemons you squeeze them, hard. Make invisible ink. Make an acid poison. Fling it in their eyes."
"How do you take over the world? I've tried everything. Doomsday devices of every kind, nuclear, thermonuclear, nanotechnological, gadgets that fit in a shoe box and that were visible from space. I've tried mass mind control; I've stolen the gold reserves in Fort Knox, only to lose them again. I've traveled backward in time to change history, forward in time to escape it; I've stopped time altogether to live in a world of statues. I've commanded robot armies, insect armies, and dinosaur armies. Fungus army. Army of fish. Of rodents. Alien invasion. Interdimensional alien invasion. Alien god invasion. Even a corporate takeover, Impossible Industries, LLC. Each time it ended the same way. I've been to jail twelve times."
"V has come to be my last Metal Gear. It has been an honor and a joy to have been given the opportunity to work on Metal Gear for nearly twenty amazing years. TĐžday's computer graphics, technology, and hardwareâcompared to those of twenty years agoâhave evolved so significantly. As a result, the art that can be created has dramatically changed. However, the process of conceptualizing and creating a character by understanding their personality, their habits, their backstory, and the role they playâthis has fundamentally remained the same. Refining ideas and doing countless sketches over and over are tasks that at times feel formidable and complex. At the same time, they are very fun and gratifying."
"I was honestly concerned people might have forgotten or given up or whatnot, but the reaction so far has been very positive. I'm very overwhelmed, very thankful, very grateful. I also feel like those fans and their passion has helped me and the team to continue moving on, heads down, to keep pushing and working hard. That's fueling our motivation at this point."
"Comics were the source of my entertainment and interest. But theyâre the kind of standard Japanese stuff that Japanese kids enjoy. When I got to university, there was a layer of culture shock that hit me. I began to learn about modern and abstract art. Until that time my drawings were more realistic in style. Then I was opened up to abstract images. I was encountering things Iâve never paid attention to or recognized before. I liked that, behind those abstract images, there was always an idea. That set me thinking about art in terms of ideas, rather than depictions. What could I make that had a clear idea behind it, looked unique, and yet wasnât alienating? All of that led me to the aesthetic of my games."
"it is a big challenge to localize a game of that size with voice acting in particular. But always, from previous titles in the series, actually being able to allow fans to experience The Legend of Zelda in their own language is something we really care about and something we've regarded as an important thing to achieve. Of course we have our localisation processes in place and having talented staff to work on that was very important, and we're very happy to have achieved that goal, so Zelda in various different languages will be a reality for fans when they play the game."
"I donât play a lot of video games outside of work because for me video games are work. There are a lot of things I choose to do with my free time besides play games. But whenever I do hear about something interesting â if there is a new game that has a particularly interesting hook â that is something I will want to spend some time playing. But when it comes to genre, I definitely donât specify one particular genre that Iâm interested in. Iâll absolutely play anything in regards to genre."
"While making this game I rediscovered my love for making poison swamps. I know how people feel about them but I suddenly realize I'm in the middle of making one and I can't help myself. It just happens."
"Demonâs Souls wasnât doing well,â he says. âThe project had problems and the team had been unable to create a compelling prototype. But when I heard it was a fantasy-action role-playing game, I was excited. I figured if I could find a way to take control of the game, I could turn it into anything I wanted. Best of all, if my ideas failed, nobody would care â it was already a failure."
"We don't really feel our games have created a standard. I have no concern over others making similar games, it just shows that players wanted games that were like this, that are difficult, and wanted other studios to make challenging games that achieve the same level of satisfaction. We enjoy those games and their approach to creating them are never the same, anyway. We enjoy seeing the differences. We're totally fine with seeing more games come out that borrow aspects. Our main focus is keeping game creation fresh for ourselves."
"âPersonally, a world that is happy and bright is something that just doesnât feel realistic to me. It may sound like I have a trauma or something,â he said with a laugh, âbut I believe that the world is generally a wasteland that is not kind to us. Thatâs just the way I see it.â"
"I grew up during communism, when comics books were prohibited as capitalist decadent propaganda, western movies were censored, any book that could be in conflict with socialist ideology was prohibited and you went to jail for saying what you think. So I am allergic to any kind of censorship in the name of any ideology. The road to hell is paved with good intentions. I would like to give all the ideologues a piece of advice â If you want something to be made, do it yourself. Everyone will be happy."
"Over the last decade, media were taken over by people who think that their ideals, opinions and way of life are superior to others and so they have the mission to tell others how to live, what to think and what to do. Those people have learned that there is a very easy way of manipulating others with guilt and fake goodwill. They will tell you that you should be ashamed, because you are privileged. You are white, you are healthy, you are rich and it's your fault that there are others who are not as lucky as you. So you must redeem those crimes by doing what those social justice warriors think will please those who are not privileged enough. And if you don't, they will jump on you and give you a hard time. Nobody wants to be called sexist, misogynistic, rape culture supporter, and everybody kind of agrees that it's great to help people who were not as lucky as them, so for some time this works. The problem is that this is not enough. At the same time, these people persuade those that are not so lucky that they are victims. They make enemies out of people. They ostracize different opinions."
"Itâs quite controversial for some, but itâs very human. Everybody remembers it and people love it. Itâs not because thereâs great combat or thereâs insanely complicated gameplay, but itâs because thereâs a very interesting story where you have a lot of choice that include tough moral decisions. This causes intrigue into how the story will end and thatâs something Iâve always wanted to achieve. Putting people into situations and letting the player experience them, is ideal in my eyes."
"I wouldnât call other games or studios our rivals. We will see what happens as we monitor the market, and weâll salute everyoneâs fame and success. In fact itâs more a motivation to also create a great game that maybe even surpasses them."
"I had zero experience at the time, but I wanted to create something that no-one else was doing. It was that absence of anything like Mafia that really motivated me. I was really proud to finish it and even more proud that the final product was almost identical to the original vision."
"The second of the Four Horsemen of the New Atheism [Dennett] has died at the age of 82. He will be remembered both for his own philosophical works, for the critique of them in The Irrational Atheist, and for providing one of the great atheist memes ever to grace the Internet."
"There are very few, if any, actual scientific studies that have been performed on vaccine safety. Not for any vaccine, not for any age group of recipients."
"Real war is existential and attritional. Doctrine doesnât matter, elan doesnât matter, technological advantage doesnât matter. Four things are relevant: industrial capacity, numbers, societal morale, and leadership."
"Tattoos are social signifiers and they signify three important things: 1: Short time preferences. 2:Poor judgment. 3:Susceptibility to social influences."
"How anyone can look at the ongoing collapse of the USA due to its evil policies of mass immigration, free trade, and free speech and conclude that the failing state provides a functional model worthy of imitation, much less an ideal model that morally requires installation by force, completely mystifies me."
"The reason the Great Depression happened was the same reason that the financial crisis of 2008 happened. Everyone was overleveraged and the total amount of money being borrowed collapsed. That is why an average of 1,287 banks failed every year from 1930 to 1933."
"Most, though obviously not all, vaccine mandates were nothing more than a bluff. Remember, evil always prefers your consent through submission. Threatening consequences, but not following through on the threat, has proven to be a moderately effective way to obtain compliance among the weak-willed and weak-minded. Learn to recognize the patterns. Pattern recognition is prediction."
"I have tended to consider Guns, Germs, and Steel to be little more than an ahistorical concoction that combines pop history and science with illogical speculation and political correctness."
"The Christian church is absolutely not there to remind people to pursue certain specific material goals. The Christian church is there to worship Jesus Christ, to care for the flock, and to spread the Gospel."
"The conclusive verdict is in courtesy of a very large and peer-reviewed Brazilian study: Ivermectin is, and always was, a much safer and effective approach to combating Covid-19 than the various vaxxines."
"Mailerâs work will not be any great loss; he is part of the Boomer-era literary decline that saw the elevation of mediocre writers like Bellow, Kerouac, Roth, and Mailer himself at the expense of people who could a) actually write and b) had something to say about the human condition that didnât revolve around narcissism and sex with mediocre women. But his cancellation is not without significance, as it demonstrates that evil will always cast even its most celebrated servants aside as soon as they cease to be useful."
"Literally every argument for the Covid vaxxes has proven to be false. They donât provide immunity. They are not safe. They donât prevent hospitalization. And now it has been demonstrated that they now increase a Covid patientâs chance of dying."
"What sort of âsafe and effectiveâ vaccine needs to be injected four times in a single calendar year in order to not prevent people from being infected with the disease being âpreventedâ?"
"It appears vaccinated travellers brought it to Botswana rather than picking it up there. This observation is further buttressed by the fact that people from as far away as Australia have already been identified as carrying the B.1.1.529 variant of the virus."
"The West had three components: Christianity, the European nations, and the Greco-Roman philosophical legacy."