First Quote Added
April 10, 2026
Latest Quote Added
"# Use the deadline"
"# Always tell the truth"
"# Stab in the Spring."
"Believe me, as one who has tried it, if the initial attack on France fails at the first move, forget it."
"Napoleon almost won his own personal game of Diplomacy, yet despite dominating much of Europe he eventually came a cropper because he did not rule the waves. This article will suggest that the same is true of Diplomacy, that the French player who takes control of the seas and neutralises England can win the game, while those who head eastwards without first tackling London will merely be repeating Napoleon’s mistake."
"England (astonished by a German set of orders) Will someone please tell me what the hell is going down around here?"
"Playing Germany is not easy: it requires skill and subtlety. But the time will come when you savour the marvellous sensation of being allied to everyone, dominating the play, knowing in almost every detail what each season’s moves will be before they happen. This is the way to play Germany, and there’s nothing else quite like it."
"It sits there, almost in the geographical centre of the board. It is totally landlocked and borders on two other supply centres, five provinces, and impassable Switzerland. It is in the middle of the most regularly occurring stalemate line that runs diagonally over the board from north-east to south-west. It is Munich, often the key to victory."
"Second in the popularity stakes, inexplicably, is the Austrian Attack: moves as above but with F(Sev)—Rum. The favour shown to this opening convinces me that 16.9 per cent of Diplomacy players are insane... Playing this opening is like playing Russian roulette with all six chambers loaded and hoping the one that comes up will be a dud shell. Not recommended."
"Next, with a frequency of about one game in twelve, is the Turkish Attack: This opening does, however, have two distinct disadvantages : it is unequivocally anti-Turkish, making subsequent negotiations more difficult; and it is very weak if Turkey attacks you, as he usually will. So reserve this one for the occasions when you are at least ninety per cent sure Turkey is an idiot."
"Apart perhaps from Germany-Austria, there is no more certain natural alliance on the board than Russia—Italy. Italy is your great hope, who alone has every reason to wish you well. Buy him drinks, listen to his marital problems, sympathize with him over the evil fate that deals such a fine player such a useless country."
"It was not always thus. The Russo-Turkish alliance used to be frequently seen, and well deserved its names, ‘Juggernaut’ or ‘Steamroller’. Once established, it was simply unstoppable. The reason is easily seen: freed of the threat of attack from Turkey, Russia at once becomes as powerful as any two other countries; freed of the need to attack the mighty northern neighbour, Turkey has only one direction to go in, and can throw everything into the westward drive with single-minded violence. But the overwhelming strength of the Juggernaut is also its critical weakness: Austria’s bleats for assistance are sympathetically heard from Marseilles to Edinburgh, and whatever Austria asks will be done (or should be). If the Juggernaut is met vigorously from the outset, it can be held."
"All these can be loosely grouped together as versions of the Lepanto Opening, which overall is probably the most popular system for Italy. I prefer to call it a system rather than an opening, as the same result can be achieved in a variety of ways."
"Introduction"
"Diplomatic Framework"
"I remember a friend telling me of a nightmare he had had, in which he was shut up alone with an unreliable ball-point pen, a pad of absorbent paper and a supply of weak instant coffee, and asked to write 5,000 words on Turkish opening theory. In planning this section, I have understood how he dreamt he felt."
"The phone rings."
"Before considering individual openings, let’s get one thing clear: anything that doesn’t put a high premium on defence is useless. Austria’s record is entirely horrific."
"I have never played in a face-to-face game that Italy won, not counting one that was conceded at an absurdly early stage. (It was opening-time, of course.)"
"An effective piece of Chainsaw press should leave the recipient 100% certain that the letter writer is going to do exactly as he says. It's fundamental purpose is to deliver a message which cannot be ignored, even by the most suspicious, and usually with all of the subtlety of a black rose valentine."
"That's when I broke out the chainsaw."
"That's when I decided to reach for the chainsaw."
"Sometimes chainsaw press can backfire. I was Russia in a game where a Western Triple formed and I was being quickly hacked to pieces. Conventional methods of breaking up the Triple weren't working, so I broke out the chainsaw and went to work on the German. It looked like it was working, too, until . . ."
"Never fire up that chainsaw unless you're prepared to face the consequences."
"I have read many articles on strategy and listened to many "old-hands" talking about the Lepanto or the Hedgehog, Juggernauts, Steamrollers and such like. However, when it comes down to brass tacks, the only really effective way to win is to have at least one good alliance. In a seriously competitive game it is the opponent who knows the one RIGHT way to persuade players to ally with him who will win through every time. The answer? THREATEN YOUR OPPONENTS WITH PHYSICAL VIOLENCE."
"What they say / What they mean"
"1. The greedy do not get success; 2. Be unhurried to enter opponent´s territory; 3. Take care of oneself when attacking the other; 4. Discard a stone to gain sente; 5. Abandon small to save big; 6. When in danger, sacrifice; 7. Make thick shape, avoid hasty moves; 8. A move must respond to the opponent's; 9. Against strong positions, play safely; 10. Look for peace, avoid fighting in an isolated or weak situation."
"A game of go is like a spring whose waters go only where they can go and stop where they have to stop."
"The number of all things in Nature begins with one. The points on the go board number three hundred and sixty plus one. One is the first of all living numbers. It occupies the polar point of the board around which the four quarters revolve. The other 360 points represent the number of days in a [lunar] year. They are divided into four quarters which represent the four seasons..."
"Go is to Western chess what philosophy is to double-entry accounting."
"When starting, the best strategy is to spread the pieces far apart and stretch them out, to encircle and attack the opponent, and thus win by having the most points vacant. The next best strategy emphasises cutting off the enemy to seek advantage. In that case the outcome is uncertain and calculation is necessary to decide the issue. The worst strategy is to defend the borders and corners, hastily building eyes so as to protect oneself in a small area."
"Becoming one stone stronger is the supreme enjoyment."
"I learned to play go in college ... It's a very complicated game ... non-linear."
"I had the first move, I should have won..."
"No art or learning is to be pursued halfheartedly," His Highness replied, "but each has its professional teachers, and any art worth learning will certainly reward more or less generously the effort made to study it. It is the art of the brush and the game of Go that most startlingly reveal natural talent, because there are otherwise quite tedious people who paint or play very well, almost without training."
"I easily believe that the magnitude of the Board and the quantity of pieces render this game quite ingenious and quite difficult."
"While the Baroque rules of Chess could only have been created by humans, the rules of Go are so elegant, organic, and rigorously logical that if intelligent life forms exist elsewhere in the universe, they almost certainly play Go."
"Go is destined to take the place of Chess as the leading intellectual game of the Occident, just as it has reigned supreme in the Orient for some four thousand years."
"Rather than being the image of a single struggle as in chess, Go is much more like the panorama of an entire campaign, or complex theatre of war. And so it is more like modern warfare where strategic mass movements are the ultimate determinants of victory. … As in modern warfare, direct combat, without supporting tactics, rarely occurs. In fact, to engage too soon in direct combat frequently spells defeat."
"That play of black upon white, white upon black, has the intent and takes the form of creative art. It has in it a flow of the spirit and a harmony of music. Everything is lost when suddenly a false note is struck, or one party in a duet suddenly launches forth on an eccentric flight of his own. A masterpiece of a game can be ruined by insensitivity to the feelings of an adversary."
"From the way of Go, the beauty of Japan and the Orient had fled. Everything had become science and regulation. [...] One conducted the battle only to win, and there was no margin for remembering the dignity and the fragrance of Go as an art."
"I have heard that Otaké of the Seventh Rank and Wu of the sixth rank once went to a clairvoyant and asked for advice on how to win. The proper method, said the man, was to lose all awareness of self while awaiting an adversary's play. [...] While waiting for a play he [Onoda of the Sixth Rank] would sit quietly with his eyes closed. He explained that he was ridding himself of the desire to win."
"Ai taught me a Terran game played on squares with little stones, called go, an excellent difficult game. As he remarked, there are plenty of stones here to play go with."
"The board must be square and represents the laws of the earth. The lines must be straight like the divine virtues. There are black and white stones, divided like yin and yang. Their arrangement on the board is like a model of the heavens."
"When I was young I wanted to be the world's best chess player and, of course, I didn't succeed. I wanted to be the world's best Go player, too."
"It is difficult for a man who always has a full stomach to put his mind to some use. Are there not players of Liubo and Weiqi? Even playing these games is better than being idle."
"Go is hard."
"Life for Bao-yu after his removal into the garden became utterly and completely satisfying. Every day was spent in the company of his maids and cousins in the most amiable and delightful occupations, such as reading, practising calligraphy, strumming on the qin, playing Go, painting, composing verses, embroidering in coloured silks, competitive flower-collecting, making flower-sprays, singing, word games and guess-fingers. In a word, he was blissfully happy."
"寶鼎茶閒煙尚綠,幽窗棋罷指猶涼。"
"Why I play go? The answer inside me is clear... To link the far past with the far future."