"If you want to know what makes a great comic work, don't just look at the basic plot, the important monologues, the "writing", as it were. Look at the desks and bookcases and bedside tables of Moore's world. That's the real writing. And then flip through a copy of, say, "Youngblood" and look at how barren everything is. These comics are supposedly set in a grimdark world where heroes are anti-heroes, but quite often, they simply just tell you that and then show you shots of characters monologuing about how complex they are in empty, character-less rooms or just straight up blank voids. [...] These kinds of creators read Watchmen, read The Dark Knight Returns, read The Killing Joke -- works that presented characters as flawed but real and used even desks as characterization and worldbuilding. Works that had, to put it in one word: ideas. But these creators didn't see that stuff when they read those comics. They saw the darkness, the edginess, the grittiness on the surface and tried desperately to recreate that. The appearance of depth mattered more than the real stuff."
Hbomberguy

January 1, 1970

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Original Language: English