"Blending history, science-fiction, and interesting decision-making is what makes the Fallout games modern classics. And while there is no need for the series to become full-fledged anti-nuclear weapons education materials, it would help if the latest incarnation maintained the closer connections that the older entries had to the realities of our own nuclear age. Earlier Fallout games show that a humorous treatment of nuclear weapons is possible without slipping into outright ambivalence about their implications. (And yes, one can indulge in dark satire and still be outraged by the dangers of nuclear weaponry; witness movies such as “Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb.”) What should be clear, rather, is that repackaging nuclear weapons and technologies as entirely unproblematic makes for less-interesting decisions for players and weaker ties to the historical flavor that has underpinned the unique appeal of the games. And, perhaps most important of all, these sanitized representations risk teaching a misleading version of humanity’s nuclear predicament to a massive audience."
January 1, 1970