Science fiction video games

1240 quotes found

"As far as a character that’s evolved with the hardware, that would have to be Snake. If you look at the original Metal Gear, he was a very silent type of character—-he didn’t speak much. Probably the reason for that is, on that hardware, we were unable to make the characters speak. You could compare it to movies. The original Metal Gears were kind of like silent-era movies and Metal Gear Solid 1 is when it became talkies and sound movies. But at the same time with Metal Gear Solid 1, he could speak but there still wasn’t emotion on the face. So everything had to be done through the voices. He had to say whether or not he liked something or if he was feeling hot or it hurt. Everything had to be explained vocally. Then we saw 2000, the next step in his evolution, where we could have emotion on his face. We get things like motion-capture and try to make games realistic and believable. That was the next stage in his evolution. For Metal Gear Solid 4, we were able to get more resolution and add more detail to the faces. We added wrinkles and we added the aspect of age to the equation. So: telling a story through wrinkles. If you really look at the evolution of Snake, the character, it’s also looking at the evolution of the gaming industry and hardware. I think that’s something that’s pretty unique to Snake as a character and you don’t see it in any other form of media where the character evolves with hardware."

- Metal Gear

0 likesCyberpunk video gamesWar-based electronic gamesLibertarianism in mediaTranshumanism in mediaScience fiction video games
"To be sure, the Fallout games have never had an explicitly anti-nuclear stance; they have never come across as an after-school special. But the satirical humor of the series has frequently targeted the hubris of mid-20th century science, politics, society, and industry. The alternative universe created by the game developers diverges from our own timeline after World War II, imagining a world where dreams of robots and nuclear-powered cars came true. Far from ushering in a utopia, however, in Fallout, nuclear technologies led to a nightmarish collapse of organized human civilization in the United States and the rest of the globe. The Bomb is only the most obvious cause. Before the war, nuclear-fueled consumerism and unchecked mega-corporations pillaged the natural resources of the continent and poisoned the environment. (The series has never been content to poke fun at the past, but often draws unflattering comparisons to our world today.) A rampant military-industrial complex led to a garrison state, social unrest, and international tension. In short, the setting of Fallout is hardly an endorsement of the nuclear age. As players move through the hellscape of post-nuclear war America, they are confronted by jarring relicts of the pro-nuclear age. Advertisements for the best-selling soda before the war, Nuka-cola, are everywhere. One variant of this soda was even sold with the exciting inclusion of real radioactive isotopes. All the while, players struggle to deal with finding food and water that isn’t dangerously irradiated. Take too many doses of radiation, or “rads,” and the player’s character will die. The nuclear utopianism of the past is made to look preposterous next to its horrific consequences."

- Fallout

0 likesBiological warfare in mediaDystopian video gamesNuclear weapons in mediaPost-apocalyptic video gamesScience fiction video games