"We generally trace the idea of building computer systems in layers back to a 1967 paper that the Dutch computer scientist Edsger Dijkstra gave to a joint IEEE Computer Society/ACM conference. Prior to this paper, engineers had struggled with the problem of how to organize software. If you look at early examples of programs, and you can find many in the electronic library of the Computer Society, you will find that most code of that era is complicated, difficult to read, hard to modify, and challenging to reuse. In his 1967 paper, Dijkstra described how software could be constructed in layers and gave an example of a simple operating system that used five layers. He admitted that this system might not be a realistic test of his ideas but he argued that the "larger the project, the more essential the structuring!" The idea of using layers to control complexity has become a mainstay of software architecture. We see it in many forms and apply it to many problems. We see it in the hierarchy of classes in object-oriented programming and in the structure of Service-Oriented Architecture (SOA). SOA is a relatively recent application of layering in computer science. It was articulated in 2007 as a means of controlling complexity in business systems, especially distributed systems that make substantial use of the Internet. Like Dijkstra's plan for system development, its layering system is called the SOA Solution Stack or S3. The S3's nine layers are: 1) operational systems, 2) service components, 3) services, 4) business processes, 5) consumer actions, 6) system integration, 7) quality control and assurance, 8) information architecture, and 9) system governance and policies."
Edsger W. Dijkstra

January 1, 1970