"Demon’s Souls wasn’t doing well,” he says. “The project had problems and the team had been unable to create a compelling prototype. But when I heard it was a fantasy-action role-playing game, I was excited. I figured if I could find a way to take control of the game, I could turn it into anything I wanted. Best of all, if my ideas failed, nobody would care – it was already a failure."
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Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream. I wasn’t ambitious' (March 31, 2015)
https://en.wikiquote.org/wiki/Hidetaka_Miyazaki
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Hidetaka Miyazaki
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