First Quote Added
April 10, 2026
Latest Quote Added
"Peter Venkman: Tell you what... Kind of a nice day. Why don't we go to Central Park? Could round up some ghosts, save the girl... get back in time for a nap?"
"Ray Stantz: Okay! The Ghostbusters ride again!"
"Winston Zeddemore: Just once, I wouldn't mind running with these other fools away from the trouble."
"Peter Venkman: Where's the fun in that?"
"Ray Stantz: I suspected that we're going to need the Super Slammer up there. No telling how powerful Peck has grown."
"Winston Zeddemore: That means we gotta take the Ecto-1. I'll drive."
"Egon Spengler: (heard from Rookie's communicator) Remember the last time we saw that kind of atmosphere disturbance?"
"Winston Zeddemore: (heard from Rookie's communicator) That's right. I don't get it. We shut down the mandala. How can all this still be happening?"
"Winston Zeddemore: (heard from Rookie's communicator) A Destructor Form again?"
"Egon Spengler: (heard from Rookie's communicator) Peck probably couldn't draw sufficient energy from the mandala before we shut it down. He found an alternate source in our containment unit."
"Winston Zeddemore: (heard from Rookie's communicator) Earthquakes... great. Could plague, pestilence, and death be far behind?"
"Ray Stantz: (heard from Rookie's communicator) I'd bet on it. Speed it up there, tiger."
"Ray Stantz: I'll go with the intern. Nobody should wander around alone in this place. We'll meet you guys a little further on. You saw 'em too, didn't ya? They think they're sneaky. Let's spread out and flank 'em. It's not alone! Run! "Flanking" means I got this way, and you go that way. I know you're new, but that's basic stuff. All right, Youngblood. It's all you. There's the key! It's too heavy to carry ourselves. Get it back to the gate so we can keep going! Wait a minute. Oh... I get it now. This has been bugging me. When the necromantic shockwave summoned Gozer back to our plane, why didn't he assume a more effective Destructor from immediately? I mean the Marshmallow Man is scary, sure, but there has to be a better way to destroy the world. It's simple... When he enters our plane of existence, he must be locked into that form from our first encounter. One Destructor form per god, per dimension. I like it! Sounds like the kind of symmetry these things tend to operate on. Hey, so maybe I didn't choose such a bad destructor after all, huh? Look...up there. It's getting worse."
"Winston Zeddemore: (heard from Rookie's communicator) This isn't the Central Park I'm used to."
"Winston Zeddemore: (heard from Rookie's communicator) Hey! We ever test the Proton Packs in the rain?"
"Egon Spengler: (heard from Rookie's communicator) What's what Recruit is doing right now..."
"Egon Spengler: (heard from Rookie's communicator) That's true, Ray. How's it going so far? Do you smell any burning, or experience any painful tingling?"
"Ray Stantz: You'll be the first one to know. Or the second. Air strike! Take those flyers out! They're coming out of ground! We've gotta smash the coffins while they're airborne. Otherwise we have to deal with these! They ain't all graceful! On your right!"
"Ray Stantz: Thanks for joining the party."
"Egon Spengler: They're throwing everything they have at us to stop us from getting to that mausoleum."
"Egon Spengler: Ray, readings here are extremely unstable. Energy from the mandala and the escaped ghosts is building up to a flash point. We don't have much time."
"Ray Stantz: Well, I guess we're goin in there. We don't have a lot of choice. Man! The graves pushing up through here really did a number on this place. Walter Peck is gonna have a lot to answer to from the City Parks Department. If we can prevent the Apocalypse, that is. Clear out those roots! Watch out for those coffins! They're not all empty! Go, go, go!"
"Ray Stantz: I think I'm picking up something odd here. What's your take on this? An indestructible gate attached to a damaged frame. A few concussive hits and the hinges might just break loose."
"Peter Venkman: Uh, 12 o'clock high."
"Ray Stantz: The only hope we have is to stay alive and keep them away from the Ecto."
"Winston Zeddemore: I wholeheartedly agree with Ray."
"Ray Stantz: The particle throwers aren't doing anything to them! Tether them and smash them into something!"
"Egon Spengler: Looks like a good place for slime tethering!"
"Ray Stantz: Hook 'em together!"
"Winston Zeddemore: Timber!!!"
"Egon Spengler: The Tether might prove useful here."
"Winston Zeddemore: Okay, kid. Tether the gate to my bumper and I'll put it down. Now we're talking!"
"Peter Venkman: Thank you! Nicely done."
"Egon Spengler: I'm not sure going underground now is a good idea."
"Ray Stantz: That's our next stop."
"Egon Spengler: Ever feel like you're being watched?"
"Egon Spengler: What?"
"Peter Venkman: Shhhhh! Please."
"Ray Stantz: Winston!"
"Peter Venkman: (Heavy Breathes) Oh man! D-ahh!"
"Ray Stantz: Ecto-1!"
"Winston Zeddemore: She's tough, but she took that pretty hard!"
"Ray Stantz: I hate leaving her here like this."
"Winston Zeddemore: I know it, Ray. This is definitely turning into a bad neighborhood. But we've got to keep moving. Guess we're walking from here."
"Ray Stantz: Keep your eyes peeled!"
"Egon Spengler: I think we've got guests."
"Egon Spengler: Identify the Shandorian and focus on them. It's their combined willpower that's protecting the mausoleum."
"Ray Stantz: Focus on the cultists! What can unlock the gates?"
"Ray Stantz: They are! Oh! Sure! I see it now!"
"Peter Venkman: Why does this always happen to me? I meet a girl. She's crazy about me. But she always turns out be some kind of unbelievable fixer upper!"