Survival Horror Games

1188 quotes
0 likes
0Verified
30Authors

Timeline

First Quote Added

April 10, 2026

Latest Quote Added

April 10, 2026

All Quotes

"(Night 1) Hey-Hey! Glad you came back for another night! I promise, it'll be a lot more interesting this time! We found some― some great new relics over the weekend, and we're out tracking down a new lead, right now! So, uh, lemme just update you real quick, then you can get to work. Like, the attraction opens in, like, a week, so we have to make sure everything works, and nothing catches on fire! Uh, when the place opens, people will come in at the opposite end of the building, and work their way toward you, then past you, and out the exit. Uh, yeah, you've officially become part of the attraction. Uh, you'll be starring as... The security guard! So, not only will you be monitoring the people on the camera as they pass through ― you know, to make sure no one steals anything or makes out in the corner ― but you'll also be a part of the show. It'll make it feel really authentic, I think. Uh, now let me tell you about what's new. We found another set of drawings (always nice); and a Foxy head, which we think could be authentic (then again, it might just be another crappy cosplay); and we found a desk fan ― very old-school (metal, though, so watch the fingers). Uh-heh... Uh... Right now, the place is basically just, y'know, flashing lights, and spooky props. Uh, I honestly thought we'd have more by now. Uh, if we don't have something really cool by next week, we may have to suit you up in a furry suit, and make you walk around saying, "BOO!" Hehe, uh... But, y'know, like I said, we're trying to track down a good lead right now. Uh, some guy who helped design one of the buildings says there was, like, an extra room that got boarded up ― or, uh, something like that. So, we're gonna take a peek and see what we can find. Uh, for now, just get comfortable with the new setup, huh? You can check the security cameras, over to your right, with a click of that blue button. Uh, you can toggle between the hall cams and the vent cams. Uh, then over to your far left, uh, you can flip up your maintenance panel. Y'know, use this to reboot any systems that may go offline. Heh. So, in trying to make the place feel vintage, we may have overdone it a bit. Hehe... Some of this equipment is barely functional. Yeah, I wasn't joking about the fire; tha-tha-that's a real risk. Uh, the most important thing you want to watch for is the ventilation. Look, this place will give you the spooks, man; and if you let that ventilation go offline, then you'll start seeing some crazy stuff, man! Keep that air flowin'! Okay, keep an eye on things, and we'll try to have something new for ya tomorrow night."

- Five Nights at Freddy's 3

• 0 likes• survival-horror-games• five-nights-at-freddy-s-video-games•
"(Night 2) Uh... hello, hello! Uh, see? I told ya your first night wouldn't be a problem! You're a natural! Uh, by now, I'm sure you've noticed the older models, sitting in the back room. Uh, those are from the previous location; we just use them for parts now. The idea at first was to repair them. Uh, they even started retrofitting them with some of the newer technology. But they were just so ugly, you know? And the smell! ...Uh, so the company decided to just go in a whole new direction, and make them super kid-friendly! Uh, those older ones shouldn't be able to walk around; but if they do, the whole "Freddy-head" trick should work on them too, so, whatever. Uh... heh... I loved those old characters. Uh, did you ever see Foxy the Pirate? Oh, wait, Foxy... Oh yeah, Foxy! Uh, hey, listen, uh, that one was always a bit twitchy, uh... I'm not sure if the Freddy-head trick will work on Foxy. Uh, if for some reason he activates during the night, and you see him standing at the far end of the hall, er, just flash your light at him from time to time. Those older models would always get disoriented with bright lights ― it would cause a system restart, or something. Uh, come to think of it, you might want to try that on any room where something undesirable might be. It might hold them in place for a few seconds. That glitch might've carried over into the newer models, too. Uh, one more thing: Don't forget the music box! I'll be honest, I never liked that Puppet thing. It's always... thinking, and it can go anywhere. Er, I don't think the Freddy mask will fool it, so just don't forget the music box. Um, anyway, I'm sure it won't be a problem. Uh, have a good night, and I'll talk to you tomorrow."

- Five Nights at Freddy's 2

• 0 likes• survival-horror-games• five-nights-at-freddy-s-video-games•
"(Night 1) Uh, hello? Hello, hello? Uh, hello and welcome to your new summer job at the new and improved Freddy Fazbear's Pizza! Uh, I'm here to talk you through some of the things you can expect to see during your first week here, and to help you get started down this new and exciting career path. Uh, now, I want you to forget anything you may have heard about the old location, you know. Uh, some people still have a somewhat negative impression of the company. Uh... that old restaurant was kind of left to rot for quite a while; but, er, I want to reassure you, Fazbear Entertainment is committed to family fun and, above all, safety. They've spent a small fortune on these new animatronics ― uh, facial recognition, advanced mobility... They even let them walk around during the day! Isn't that neat? (clears throat) But most importantly, they're all tied into some kind of criminal database, so they can detect a predator a mile away. Heck, we should be paying them to guard you! Uh, now, that being said, no new system is without its... kinks. Uh... You're only the second guard to work at that location. Uh, the first guy finished his week, but complained about... conditions. Uh, we switched him over to the day shift, so... hey, lucky you, right? Uh, mainly, he expressed concern that certain characters seemed to move around at night, and even attempted to get into his office. Now, from what we know, that should be impossible. Uh, that restaurant should be the safest place on Earth. So, while our engineers don't really have an explanation for this, the working theory is that... the robots were never given a proper "night mode". So, when it gets quiet, they think they're in the wrong room; so, then they go try to find where the people are, and in this case, that's your office. So our temporary solution is this: There's a music box over by the Prize Counter, and it's rigged to be wound up remotely. So, just, every once in a while, switch over to the Prize Counter video feed and wind it up for a few seconds. It doesn't seem to affect all of the animatronics, but it does affect... one of them. (clears throat) Uh, and as for the rest of them, we have an even easier solution. You see, there may be a minor glitch in the system ― something about robots seeing you as an endoskeleton without its costume on, and wanting to stuff you in a suit? So, hey, we've given you an empty Freddy Fazbear head! Problem solved! You can put it on anytime, and leave it on for as long as you want. Eventually, anything that wanders in will wander back out. Uh, something else worth mentioning is kind of the quirky modern design of the building ― you may have noticed there are no doors for you to close. Heh. Uh, but, hey! You have a light! And, even though your flashlight can run out of power, the building cannot. So, don't worry about the place going dark. Well, I think that's it. Uh, you should be golden! Uh, check the lights, put on the Freddy head if you need to, uh, keep the music box wound up ― piece of cake! Have a good night, and I'll talk to you tomorrow."

- Five Nights at Freddy's 2

• 0 likes• survival-horror-games• five-nights-at-freddy-s-video-games•