First Quote Added
April 10, 2026
Latest Quote Added
"Have you ever wondered why the Wikimedia Foundation wants so much money? It certainly isn’t needed to operate Wikipedia. You can literally fit a copy of the entire text on your phone! So, what’s the money for? Inquiring minds want to know…"
"Instead of knowledge, schools pour poison into the ears of our children"
"It is not clear who has authority for ground links in Gaza, but do we know that no terminal has requested a connection in that area"
"We will have something that is, for the first time smarter than the smartest human. It's hard to say exactly what that moment is, but there will come a point where no job is needed. You can have a job if you wanted to have a job for personal satisfaction. But the AI would be able to do everything. I don't know if that makes people comfortable or uncomfortable. If you wish for a magic genie, that gives you any wish you want, and there's no limit. You don't have those three wish limits nonsense, it's both good and bad. One of the challenges in the future will be how do we find meaning in life."
"Crocker stumbled across Wikipedia early on. There were gaping holes in the encyclopedia's content, so he pitched in. As a semiprofessional poker player, he wrote the site's original poker article. As a fan of the martini, he wrote about that topic. "In the early days, it was pretty easy to find topics that needed to be covered," Crocker said. "It's not that easy today. It's pretty complete." Crocker wrote entries about Ken Kesey, Walter Annenberg, the Sapir-Whorf Hypothesis and dozens of other topics. "Nowadays I'm not as active, but I still write," he said. "I spent a couple of hours on Wikipedia every day for a long time." In addition to writing articles, Crocker wrote new wiki software when the original program proved too slow to handle the site's growing popularity. Crocker embraced Wikipedia because he believes information should be free."
"Crocker's Rules didn't give you the right to say anything offensive, but other people could say potentially offensive things to you, and it was your responsibility not to be offended. This was surprisingly hard to explain to people; many people would read the careful explanation and hear, "Crocker's Rules mean you can say offensive things to other people.""
"If you declare Crocker's Rules, other people don't need to worry about being tactful to you. (You still need to worry about being tactful to them — Crocker's Rules only work one way.)"
"Declaring yourself to be operating by "Crocker's Rules" means that other people are allowed to optimize their messages for information, not for being nice to you. Crocker's Rules means that you have accepted full responsibility for the operation of your own mind — if you're offended, it's your fault. Anyone is allowed to call you a moron and claim to be doing you a favor. (Which, in point of fact, they would be. One of the big problems with this culture is that everyone's afraid to tell you you're wrong, or they think they have to dance around it.) Two people using Crocker's Rules should be able to communicate all relevant information in the minimum amount of time, without paraphrasing or social formatting. Obviously, don't declare yourself to be operating by Crocker's Rules unless you have that kind of mental discipline. Note that Crocker's Rules does not mean you can insult people; it means that other people don't have to worry about whether they are insulting you. Crocker's Rules are a discipline, not a privilege. Furthermore, taking advantage of Crocker's Rules does not imply reciprocity. How could it? Crocker's Rules are something you do for yourself, to maximize information received — not something you grit your teeth over and do as a favor."
"Most apparent conspiracies result from consistent local self-interest with no need for global coordination."
"We meet fellow humans throughout our travels, Become close — friends, dates, lovers. Always we are distanced again from death, geography, or meeting others, Only dialtone on the phone, cold and empty beneath the covers."
"A scientist can be tactful and PC with his mouth, but not his ears or eyes and certainly not his mind. Truth must reign there above all. For your first allegiance is either to Truth or to Ignorance. Worry about offending, and you are choosing Ignorance."
"We do not live in a world that mainly suffers bad policies due to lack of ideas about better ones, or lack of elegant explanations supporting good policies, but one that suffers bad policies due to system and meta-system level incentives."
"Honestly, I spend very little time thinking about past events, and I certainly don't have them ranked in any way. I look back and think that I have done a lot of good work over the years, but I am much more excited about what the future holds."
"It is hard for less experienced developers to appreciate how rarely architecting for future requirements / applications turns out net-positive."
"I do hear sometimes from programmers who are kind of sad that they don't have the opportunity to write game engines from scratch like I did and have it matter or make an impact...here's where some perspective really helps - I can remember when I was a teenager, I thought I had missed the Golden Age of 8-bit gaming, that I was never going to be Richard Garriott...time went by, and I got to make my own marks in things after that. And, in that time, I also see so many opportunities that have come by. The 90s PC wave was great - I was happy to be there, and I'm glad I took a swing and knocked one out of the park with that. But since then, we've seen mobile games, and web games, and free-to-play games, the Steam revolution...and now . And all of these are amazing! So, yeah, the opportunities that I had aren't there for people today - but there are new and better ones. And personally, I'm more excited about these than anything that's come before. So, thank you very much for this honor, but I'm just getting started."
"I’m going to turn on every damn light in protest of Earth Hour. Lighting the darkness is fundamental to humanity's climb."
"When he was young, John Romero made a game for every letter of the alphabet. That was wise."
"But realistically, we don’t have that many problems at QuakeCon. If it was a football convention or something, there would probably be a lot more incidents."
"I was sort of an amoral little jerk when I was young. I was arrogant about being smarter than other people, but unhappy that I wasn't able to spend all my time doing what I wanted. I spent a year in a juvenile home for a first offense after an evaluation by a psychologist went very badly."
"A large fraction of the flaws in software development are due to programmers not fully understanding all the possible states their code may execute in."
"The Escalation programmers come from a completely different background, and the codebase is all STL this, boost that, fill-up-the-property list, dispatch the event, and delegate that. I had been harboring some suspicions that our big codebases might benefit from the application of some more of the various “modern” C++ design patterns, despite seeing other large game codebases suffer under them. I have since recanted that suspicion."
"Helping people directly can be a noble thing. Forcing other people to do it with great inefficiency? Not so much. There isn’t a single thing that I would petition the federal government to add to its task list, and I would ask that it stop doing the majority of the things that it is currently doing. My vote is going to the candidates that at least vector in that direction."
"Advances in technology won’t be as significant as they have been in the past, most games won’t be materially improved by simulating every drop of water in the pond you are wading through. More resources can be profitably spent to make the creation process easier. How things will play out with respect to connectivity and where the data resides and processing takes place is still a very interesting question. The overlap and convergence between desktop computers, consoles, laptops, handheld gaming devices, and cell phones is also interesting. It is all still quite exciting."
"Sharing the code just seems like The Right Thing to Do, it costs us rather little, but it benefits a lot of people in sometimes very significant ways. There are many university research projects, proof of concept publisher demos, and new platform test beds that have leveraged the code. Free software that people value adds wealth to the world."
"Personally, I’ve always been of the sleek and minimalist design school: make sure the core play is consistent and strong, then let that idea play out against different environments and challenges, this tends toward focusing on bio-mechanical twitch responses, audio-visual awe, and leaning more toward general strategy and tactics development over specific puzzle solving."
"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important."
"[A]t its best, entertainment is going to be a subjective thing that can't win for everyone, while at worst, a particular game just becomes a random symbol for petty tribal behavior."
"It's a good thing Doom 3 is selling very well..."
"It's done, when it's done."
"It's nice to have a game that sells a million copies."
"I'm good? Seriously?"
"The speed of light sucks."
"The situation is so much better for programmers today - a cheap used PC, a linux CD, and an internet account, and you have all the tools necessary to work your way to any level of programming skill you want to shoot for."
"Nvidia's OpenGL drivers are my 'gold standard', and it has been quite a while since I have had to report a problem to them, and even their brand new extensions work as documented the first time I try them. When I have a problem on an Nvidia, I assume that it is my fault. With anyone else's drivers, I assume it is their fault."
"These are things I find enchanting and miraculous. I don’t have to be at the Grand Canyon to appreciate the way the world works, I can see that in reflections of light in my bathroom.""
"In the information age, the barriers [to entry into programming] just aren't there. The barriers are self imposed. If you want to set off and go develop some grand new thing, you don't need millions of dollars of capitalization. You need enough pizza and Diet Coke to stick in your refrigerator, a cheap PC to work on, and the dedication to go through with it. We slept on floors. We waded across rivers."
"Everything is an interpolation problem if you have enough data"
"I think a lot of people may take some heart from this: a lot of the math, the heavy math in projective geometry, [...] took me a long time. There were many many years, a decade, when I was considered this graphics guru genius, when I really couldn't do from scratch [...] the mathematics that underpins a lot of that. But slowly, eventually, with a couple decades of experience, most of it did eventually sink in on me."
"The Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've had on PC."
"The biggest problem is that Java is really slow. On a pure cpu / memory / display / communications level, most modern cell phones should be considerably better gaming platforms than a Game Boy Advanced. With Java, on most phones you are left with about the CPU power of an original 4.77 mhz IBM PC, and lousy control over everything."
"This is a bit more expensive than my previous turbo-Ferrari habit, but not too bad."
"Because of the nature of Moore's law, anything that an extremely clever graphics programmer can do at one point can be replicated by a merely competent programmer some number of years later."
"Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better."
"The idea that I can be presented with a problem, set out to logically solve it with the tools at hand, and wind up with a program that could not be legally used because someone else followed the same logical steps some years ago and filed for a patent on it is horrifying."
"Note to self: Pasty-skinned programmers ought not stand in the Mojave desert for multiple hours."
"Programming in the abstract sense is what I really enjoy. I enjoy lots of different areas of it... I'm taking a great deal of enjoyment writing device drivers for Linux. I could also be having a good time writing a database manager or something because there are always interesting problems."
"The term architecture is used here to describe the attributes of a system as seen by the programmer, i.e., the conceptual structure and functional behavior, as distinct from the organization of the data flow and controls, the logical design, and the physical implementation. i. Additional details concerning the architecture,"
"An ancient adage warns, "Never go to sea with two chronometers; take one or three.""
"The "Second System Effect": An architect’s first work is apt to be spare and clean. He knows he doesn’t know what he’s doing, so he does it carefully and with great restraint. As he designs the first work, frill after frill and embellishment after embellishment occur to him. These get stored away to be used “next time.” Sooner or later the first system is finished, and the architect, with firm confidence and a demonstrated mastery of that class of systems, is ready to build a second system. This second is the most dangerous system a man ever designs. When he does his third and later ones, his prior experiences will confirm each other as to the general characteristics of such systems, and their differences will identify those parts of his experience that are particular and not generalizable. The general tendency is to over-design the second system, using all the ideas and frills that were cautiously sidetracked on the first one. The result, as Ovid says, is a "big pile.""
"Brooks's Law: Adding manpower to a late software project makes it later."