Nuclear Weapons In Media

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April 10, 2026

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April 10, 2026

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"To be sure, the Fallout games have never had an explicitly anti-nuclear stance; they have never come across as an after-school special. But the satirical humor of the series has frequently targeted the hubris of mid-20th century science, politics, society, and industry. The alternative universe created by the game developers diverges from our own timeline after World War II, imagining a world where dreams of robots and nuclear-powered cars came true. Far from ushering in a utopia, however, in Fallout, nuclear technologies led to a nightmarish collapse of organized human civilization in the United States and the rest of the globe. The Bomb is only the most obvious cause. Before the war, nuclear-fueled consumerism and unchecked mega-corporations pillaged the natural resources of the continent and poisoned the environment. (The series has never been content to poke fun at the past, but often draws unflattering comparisons to our world today.) A rampant military-industrial complex led to a garrison state, social unrest, and international tension. In short, the setting of Fallout is hardly an endorsement of the nuclear age. As players move through the hellscape of post-nuclear war America, they are confronted by jarring relicts of the pro-nuclear age. Advertisements for the best-selling soda before the war, Nuka-cola, are everywhere. One variant of this soda was even sold with the exciting inclusion of real radioactive isotopes. All the while, players struggle to deal with finding food and water that isn’t dangerously irradiated. Take too many doses of radiation, or “rads,” and the player’s character will die. The nuclear utopianism of the past is made to look preposterous next to its horrific consequences."

- Fallout

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"For the reader who isn't convinced that writing a book (no matter how highly acclaimed) makes up for exterminating a race, Card offers an alternative, albeit rather contradictory, excuse for his genocide's actions -- genetic determinism. Although this "science" has been shown to represent such an oversimplification that it's a downright distortion, Card makes it the foundation of the biology of his universe. From the very beginning, authorities can breed geniuses more easily than you or I could establish a strain of purebred blue budgies, and never mind that breeding for color and size involves at most a few genes, while breeding for intelligence would require a total understanding of the complicated interactions between whole chromosomes. In Card's strange world, children can inherit advanced qualities like a talent for xenobiology -- a bizarre combination of genetic determinism and Lamarckianism since these characteristics were presumably artificially acquired at some point in the past. (Or does Card imagine that there is literally a gene for xenobiological talent that we can breed for? How could such a thing evolve? Surely our genes would have to be macroscopic to carry all the information he assumes they do.) In any case, his pseudo-science serves primarily as an excuse for ugly actions running the gamut from genocide to vivisection."

- Ender's Game

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