First Quote Added
April 10, 2026
Latest Quote Added
"[About to shoot and kill Neo sitting on ground] Only human."
"[To Morpheus of a near top skyscraper floor] Have you ever stood and stared at it, marveled at its beauty, its genius? Billions of people just living out their lives, oblivious. Did you know that the first Matrix was designed to be a perfect human world. Where none suffered. Where everyone would be happy. It was a disaster. No one would accept the program. Entire crops were lost. Some believed that we lacked the programming language to describe your perfect world. But I believe that as a species, human beings define their reality through misery and suffering. The perfect world was a dream that your primitive cerebrum kept trying to wake up from. Which is why the Matrix was redesigned to this, the peak of your civilization. I say your civilization because as soon as we started thinking for you it really became our civilization which is, of course, what this is all about. Evolution, Morpheus, evolution. Like the dinosaur. Look out that window. You had your time. The future is our world, Morpheus. The future is our time."
"I'd like to share a revelation that I've had during my time here. It came to me when I tried to classify your species and I realized that you're not actually mammals. Every mammal on this planet instinctively develops a natural equilibrium with the surrounding environment, but you humans do not. You move to an area and you multiply and multiply until every natural resource is consumed and the only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet. You're a plague and we are the cure."
"Philosophical objections aside, I think I reacted negatively to “The Matrix” because I had a sense of what was coming. Neo triumphs by breaking the rules, and the Wachowskis, shifting from one style of representation to another, sending bullets harmlessly through the air, bringing simulated characters back from death, broke most of the rules of filmmaking, too. In this movie, they worked as artists, and some of “The Matrix” is thrilling. But later directors have violated the laws of time and space so opportunistically that the new freedom provided by digital invention has often become meaningless. Even worse than meaningless—destructive. By last summer, I was ready to declare my allegiance to realism; or at least to the common-sense idea that successful stories depend on limits, restrictions, consequences. Stories without death can't interest us for very long. Summing up: I regret how casually I wrote about “The Matrix,” but I think I was on to something bad that was about to be unleashed on movies."
"Too bad, because the set-up is intriguing. "The Matrix" recycles the premises of "Dark City" and "Strange Days," turns up the heat and the volume, and borrows the gravity-defying choreography of Hong Kong action movies. It's fun, but it could have been more. The directors are Larry and Andy Wachowski, who know how to make movies (their first film, "Bound," made my 10 best list in 1996). Here, with a big budget and veteran action producer Joel Silver, they've played it safer; there's nothing wrong with going for the Friday night action market, but you can aim higher and still do business."
"Both "Dark City" and "Strange Days" offered intriguing motivations for villainy. "Matrix" is more like a superhero comic book in which the fate of the world comes down to a titanic fist-fight between the designated representatives of good and evil. It's cruel, really, to put tantalizing ideas on the table and then ask the audience to be satisfied with a shoot-out and a martial arts duel. Let's assume Neo wins. What happens then to the billions who have just been "unplugged" from the Matrix? Do they still have jobs? Homes? Identities? All we get is an enigmatic voice-over exhortation at the movie's end. The paradox is that the Matrix world apparently resembles in every respect the pre-Matrix world. (I am reminded of the animated kid's film "Doug's 1st Movie," which has a VR experience in which everything is exactly like in real life, except more expensive.) Still, I must not ignore the movie's virtues. It's great-looking, both in its design and in the kinetic energy that powers it. It uses flawlessly integrated visual effects and CGI animation to visualize regions of cyberspace. It creates fearsome creatures, including mechanical octopi. It morphs bodies with the abandon of "Terminator II: Judgement Day." It uses f/x to allow Neo and Trinity to run horizontally on walls, and hang in the air long enough to deliver karate kicks. It has leaps through space, thrilling sequences involving fights on rooftops, helicopter rescues and battles over mind control."
"The Matrix is arguably the ultimate cyberpunk artifact."