First Quote Added
April 10, 2026
Latest Quote Added
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong."
"The most popular games for Linux are evenly split. First person shooters such as Quake 3 and UT2K3 sell more copies to start with, but they trail off when the next graphics leap happens. Strategy games like Alpha Centauri still sell well for Linux, they dont sell as fast, but they last a whole lot longer. Kind of like the hare and the tortoise"
"Things like a spreadsheet and graphics package mean that people can use their computer for working. Games mean that people can ENJOY their computer. If all you have is productivity apps, then Linux will be a fine OS for work, but who is going to really want it around in the home if all they can do on it is work."
"I have a strongly held opinion about Transgaming and WineX. I feel that Transgaming is a company made up of good people with good intentions, but I believe that they are wrong. I feel that emulation will do far more harm than good in the long term for Linux. In the short-term it is a win; in the long term, I believe emulation is sacrificing the future for the present. Linux can stand on its own two feet. It is solid and strong, and does not need to cling to the leftovers of Windows."
"If they come to us, we do all of the work and take all of the risk. They have no financial exposure. Making the client themselves is always risky. However you cannot look at it in terms of money only. When a game is ported to a second platform, it almost always exposes bugs and problems that would otherwise have been missed, as the developers have to re-work portions of the game. This will mean that creating a Linux version will increase the stability of the Windows version, and increase the quality of their core product, a fact that in itself may justify the cost of a Linux port."
"I personally believe open source is most important is in the operating system and in file formats. As long as those two things remain open source you can never have a monopoly. No company can dominate by any means except a superior product, and that puts the choice back into the hands of the public."
"The biggest challenges, technically, are 3D graphics and Networking. Network interoperability between Linux and Windows will rarely happen, because companies often use the proprietary Directplay library which cannot be ported over to Linux. We have created a multiplatform alternative, called Grapple, and we hope that over time, some Windows developers may pick this up to use in their titles, allowing cross platform multiplayer."
"Most games that we are approached with are too close to existing open source games for us to publish... we have no real desire to compete with open source products."
"I wasn't a fan of the gameplay in Postal 2, I loved the message that the company was trying to put out. Because you can play Postal 2 in the most violent and graphic way, but you can also play it without hurting a single person. I don't know anyone who's played it like that, but I like that the people who made Postal are saying you can get through this game without any violence."
"It seems to be really happening. I mean, my parents are using Linux. The setup is still the tricky point, but I set the machine up last time I was in France and they've been actually catching on and start to use it. They like OpenOffice, they like having GAIM and Firefox, they're really happy with that. My brother-in-law, who's really a Windows guy, just decided to install Linux because he was tired of his machine being slow and spyware and everything. He really didn't need that much help from me to get his stuff running, doing mail and chatting and all that basic web stuff, so I guess it's really picking up."
"Releasing Linux versions has always been a matter of higher code quality, good software architecture, and technical interest for the platform."
"I'll be damned if we don't find the time to get Linux builds done."
"My main problem with 64-bit binary is that it’s one extra compile to do every time you want to release binaries, so you have to maintain one build system for your 64-bit binary and then every time you have to make a build you have to make sure you get both the 32-bit and 64. Really honestly, there’s not any kind of significant performance increase. If you have good compatibility you’re able to run 32-bit binaries on a 64-bit machine, that’s the performance you get. If you run a 64-bit binary, it’s not going to make much difference. The technology is cool, but there’s really not that much point for doing it."
"Thanks to Id fans everywhere .. special mention to Mac/Linux players and European gamers."
"Most of the network related programming in games has to do with providing a good interactive experience when playing over the internet. This matter is very different from serving web pages. The primary concern there is to handle connection latency, latency fluctuations, packet loss and bandwidth limitations, and pretty much hide all of that from the player's experience."
"id is both a technology and an art company, so we try to push the art and the technology to its edge on each game, and when you're into high-tech you want to make sure your game can run on several platforms, and you have some room to experiment with several architectures. We don't want to have a basic product, get it out the door, sell as many copies as we can, and then just do the next one. Everyone's putting a lot of soul into the games, and id has got enough money overhead to decide that they can afford to have game ports to show that technology is good on Linux and on Apple hardware."
"It seems very odd to me that content would be removed based on an individual’s personal appreciation of relevance. If the article provides useful information and references, it should at least be valued for the efforts of the contributing individuals."
"Video games are sexy. People need to be aware that GNU/Linux is more than just something to drive your webservers... A lot of people (myself included) feel that video games are a major factor in getting GNU/Linux to the masses. I can't count the number of people that have said, "Thanks for porting [GAME X]! It was the only reason I kept a Windows partition around!""
"Slackware was great in that it did the one thing I want my distro to do more than anything, and that's stay the hell out of my way... Gentoo basically stays the hell out of your way... and Portage goes a long way to basically do exactly what you'd have done on Slackware without having to do it manually... maybe I'm getting greedy in my old age, but I don't want to compile my packages anymore."
"The simple fact is that code quality tends to improve as you move between platforms... non-obvious bugs on Windows become VERY obvious in the Linux port and vice versa, and thus get fixed. So even the Windows gamers will win in all of this."
"Q3A is probably one of my favorite codebases to have had the honor to work with. There’s just so many places where you get these “holy shit, that’s a brilliant idea” moments. I don’t know what Doom 3 looks like under the hood, but Quake 3 was a real marvel of engineering as much as anything else."
"I think [Wine] will be, at a minimum, incredibly useful to archeology, like DosBox has been for playing Wing Commander. Certainly it has been known to save the day with modern titles, too. But to have it as the agreed-upon way to how you play video games on Linux is completely unacceptable for several reasons, both technical and moral."
"I found I loved playing Serious Sam (it really captured the feel of the original Doom!), and hated working a cash register, so I wrote to the only email address I could find for Croteam (one of their artists!), and talked them into letting me do a Linux port. From there, I had some luck and started collecting other work... Now I do this sort of thing full time. I've touched pretty much every major game engine of the last decade, and worked with a lot of games."
"What I do for a living is somewhat like mercenary prostitution... I spend a lot of energy trying to find games to bring to alternate platforms, like Linux and MacOS, and in my free time, I work on various open source projects, and other freebies like that... so I guess I'm a hooker with a heart of gold, sorta."
"I find if you're targeting Windows, Linux, and Mac OS X right from the start, your code will probably work anywhere else that you might try it later... Writing code that is cross-platform from the start requires more discipline, but I find it is worth the effort."
"If I'm the only one pushing Linux gaming, we have a serious problem. I'm happy for the contributions I've made, but I would be happier to know that Linux gaming can continue if I get hit by a bus. There are others out there doing what I do. You should interview them too."
"What does NOT work best for anyone, though, is being forced to keep a Windows partition around just to play video games. The best operating system for playing games is the one that lets you keep your word processor, instant messenger, email, and music player open in the background while you play. The worst is the one that will force you to shut all that down just to screw around for a few minutes."
"I happen to like the "feel" of OpenGL more, which isn't something I can explain well to those that aren't programmers, but I don't think it matters much at this point which API one chooses. More or less, you have feature parity between both APIs, both have made a handful of design mistakes, and both do a few things in slightly more pleasant ways than the other. Of course, the unforgivable thing about Direct3D is that it only works on Windows. If it was truly cross-platform, though, I wouldn't really object to using it. But since you write OpenGL almost everywhere, and Direct3D almost nowhere, it seems like a false choice to me."
"The real threat to Linux adoption is Apple, not Microsoft. If you didn’t know, now you know."
"I can find lots of examples where a game won't make you rich, but I can't find a reasonable case where a Linux port doesn't have at least a small, positive return on investment."
"A computer is a state machine. Threads are for people who can't program state machines."
"Engineering does not require science. Science helps a lot but people built perfectly good brick walls long before they knew why cement works."
"Don't forget that Linux became only possible because 20 years of OS research was carefully studied, analyzed, discussed and thrown away."
"I have a very simple question to people … who seem to suffer from excessive narcissism: please name three other persons who are smarter and more capable than you, in the field you work in. (In most cases they are utterly unable to answer that question honestly.)"
"An experience like that changes your perspective on life and on the world."
"I urge telecommunications regulators to develop a commercial strategy for delivering effective access to the continent."
"In the early days of the DCC I preferred to let the proponents do their thing and then see how it all worked out in the end. Now we are pretty close to the end."
"Whenever there is a substantial change in an industry there are opportunities for new leaders to emerge."
"Computer is not a device anymore. It is an extension of your mind and your gateway to other people."
"A big part of willpower is having something to aspire to, something to live for."
"There are many examples of companies and countries that have improved their competitiveness and efficiency by adopting open source strategies. The creation of skills through all levels is of fundamental importance to both companies and countries."
"The future belongs to those who embrace global thinking without losing their identity and their culture."
"To kind of explain what Linux is, you have to explain what an operating system is. And the thing about an operating system is that you're never ever supposed to see it. Because nobody really uses an operating system; people use programs on their computer. And the only mission in life of an operating system is to help those programs run. So an operating system never does anything on its own; it's only waiting for the programs to ask for certain resources, or ask for a certain file on the disk, or ask to connect to the outside world. And then the operating system steps in and tries to make it easy for people to write programs."
"Once you realize that documentation should be laughed at, peed upon, put on fire, and just ridiculed in general, THEN, and only then, have you reached the level where you can safely read it and try to use it to actually implement a driver."
"See, you not only have to be a good coder to create a system like Linux, you have to be a sneaky bastard too ;-)"
"I'm a bastard. I have absolutely no clue why people can ever think otherwise. Yet they do. People think I'm a nice guy, and the fact is that I'm a scheming, conniving bastard who doesn't care for any hurt feelings or lost hours of work, if it just results in what I consider to be a better system. And I'm not just saying that. I'm really not a very nice person. I can say "I don't care" with a straight face, and really mean it."
"Talk is cheap. Show me the code."
"Some people have told me they don't think a fat penguin really embodies the grace of Linux, which just tells me they have never seen an angry penguin charging at them in excess of 100 mph. They'd be a lot more careful about what they say if they had."
"No. That's it. The cool name, that is. We worked very hard on creating a name that would appeal to the majority of people, and it certainly paid off: thousands of people are using linux just to be able to say "OS/2? Hah. I've got Linux. What a cool name". 386BSD made the mistake of putting a lot of numbers and weird abbreviations into the name, and is scaring away a lot of people just because it sounds too technical."
"Note that nobody reads every post in linux-kernel. In fact, nobody who expects to have time left over to actually do any real kernel work will read even half. Except Alan Cox, but he's actually not human, but about a thousand gnomes working in under-ground caves in Swansea. None of the individual gnomes read all the postings either, they just work together really well."