First Quote Added
April 10, 2026
Latest Quote Added
"Strange game. The only winning move is not to play."
"A game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books."
"If you think you're plugged straight into the Real World, then the prospect of plugging in to silicon VR will seem like a retreat into fantasy-world escapism. On the other hand, if you've long ceased to believe that The World was yours to lose in the first place, then you may decide that nasty old organic VR is a world well lost."
"It turns out that the killer application for virtual reality is other human beings. Build a world that people want to inhabit, and the inhabitants will come."
"“If human beings are the universe’s way of looking at itself,” Dr. Marx said, “then virtual reality is the universe’s way of pretending to look at itself.”"
"On its own, even utopian VR can't transcend the limits of our genetically constrained "set-point" of well-being or ill-being. Ironically, a mass migration into virtual worlds may come to represent Peripheralism's final fling. Only total control of one's notional surroundings via immersive VR may be enough to convince the sceptic of the futility of purely environmental manipulation to secure lasting happiness. By contrast, the symbiosis of gradients of genetically preprogrammed euphoria and the application of mature virtual reality software engineering is an awesomely exciting prospect[.]"
"A virtual world is the content of a given medium. It may exist solely in the mind of its originator or be broadcast in such a way that it can be shared with others. A virtual world can exist without being displayed in a virtual reality system (i.e., an integrated collection of hardware, software, and content assembled for producing virtual reality experiences)–much like play or film scripts exist independently of specific instances of their performance. Such scripts do in fact describe virtual worlds. Let’s carry the analogy further. We can refer to the script of a play as merely the description of a play. When that description is brought to life via actors, stage sets, and music, we are experiencing the play’s virtual world. Similarly, a computer-based virtual world is the description of objects within a simulation. When we view that world via a system that brings those objects and interactions to us in a physically immersive, interactive presentation, we are experiencing it via virtual reality."
"There is no such thing as a plea of innocence in my court, a plea of innocence is guilty of wasting my time. Guilty."
"They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them and in the furnace of war I shall forge them. They shall be of iron will and steely sinew. In great armour I shall clad them and with the mightiest weapons shall they be armed. They will be untouched by plague or disease; no sickness shall blight them. They shall have such tactics, strategies and machines that no foe will best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines...and they shall know no fear.""
"The martyr's grave is the keystone of the Imperium."
"The greatest resource our Holy Imperium possesses is the fathomless multitudes of humanity itself. No power is mightier and no force more dreadful when turned to a single purpose. By human hands alone we have remade stars in our image. By this token the wise know that true power lies in the mastery of blood and bone, in the very meat of mankind."
"[The Adeptus Custodes] are my bodyguards, their lives forfeit to the guarantee of my physical safety. Of their loyalty to me there shall be no question nor doubt. I, and I alone, shall have the authority to stand in judgement over them. No other commander shall they have in battle nor in service. None shall bar them from me and none shall hamper or stall their mission. So it is decreed!"
"It was treachery at first. To turn against brothers, to kill for personal advancement and power. But we have seen them, how their minds and bodies have been corrupted. Their very belief systems have been warped. This is no longer Horus's treachery. It is his heresy."
"Why do I still live? What more do you want from me? I gave everything I had to you, to them. Look what they've made of our dream. This bloated, rotting carcass of an empire is driven not by reason and hope but by fear, hate and ignorance. Better that we had all burned in the fires of Horus' ambition than live to see this."
"[The Space Marine Primarchs] shall be my sons, and in them will live the hopes of a unified Humanity. Theirs will be the strength to prevail, not only when victory lies within easy reach, but even when it seems unattainable, when doom settles like a shroud all about. In those times of darkness, my noble sons will shine the brightest of all."
"In the grim darkness of the far future, there is nothing but war."
"The Emperor Protects"
"When I was about 10, I remember I campaigned for months to convince my parents that the 'Game Boy' was not in fact just for boys. Eventually I won the debate and got my first portable gaming device the following Christmas. So even though I’ve always been enthusiastic about games, I’ve also always been bothered and disappointed with the way women were represented much of the time."
"It should be noted that children at play are not playing about; their games should be seen as their most serious-minded activity."
"All my games were political games; I was, like Joan of Arc, perpetually being burned at the stake."
"Or he might say: "Whereas some honorable recluses and brahmins, while living on food offered by the faithful, indulge in the following games that are a basis for negligence:[1] aṭṭhapada (a game played on an eight-row chess-board); dasapada (a game played on a ten-row chess-board); ākāsa (a game of the same type played by imagining a board in the air); parihārapatha ("hopscotch," a diagram is drawn on the ground and one has to jump in the allowable spaces avoiding the lines); santika ("spellicans," assembling the pieces in a pile, removing and returning them without disturbing the pile); khalika (dice games); ghaṭika (hitting a short stick with a long stick); salākahattha (a game played by dipping the hand in paint or dye, striking the ground or a wall, and requiring the participants to show the figure of an elephant, a horse etc.); akkha (ball games); paṅgacīra (blowing through toy pipes made of leaves); vaṅkaka (ploughing with miniature ploughs); mokkhacika (turning somersaults); ciṅgulika (playing with paper windmills); pattāḷaka (playing with toy measures); rathaka (playing with toy chariots); dhanuka (playing with toy bows); akkharika (guessing at letters written in the air or on one's back); manesika (guessing others' thoughts); yathāvajja (games involving mimicry of deformities) — the recluse Gotama abstains from such games and recreations.'"
"Baseball, it is said, is only a game. True. And the Grand Canyon is only a hole in Arizona. Not all holes, or games, are created equal."
"Do not imagine that there is any bird more easily caught by decoy, nor any fish sooner fixed on the hook by wormy bait, than are all these poor fools neatly tricked into servitude by the slightest feather passed, so to speak, before their mouths. Truly it is a marvelous thing that they let themselves be caught so quickly at the slightest tickling of their fancy. Plays, farces, spectacles, gladiators, strange beasts, medals, pictures, and other such opiates, these were for ancient peoples the bait toward slavery, the price of their liberty, the instruments of tyranny. By these practices and enticements the ancient dictators so successfully lulled their subjects under the yoke, that the stupefied peoples, fascinated by the pastimes and vain pleasures flashed before their eyes, learned subservience as naïvely, but not so creditably, as little children learn to read by looking at bright picture books."
"Consider Wittgenstein's paradigmatic question about defining "game." The problem is that there is no property common to all games, so that the most usual kinds of definition fail. Not every game has a ball, nor two competing teams; even, sometimes, there is no notion of "winning." In my view, the explanation is that a word like "game" points to a somewhat diffuse "system" of prototype frames, among which some frame-shifts are easy, but others involve more strain."
"Talent wins games, but teamwork and intelligence wins championships."
"If you are the dealer, I'm out of the game"
"It's only game. Why you have to be mad?"
"The practices that led to the formation of the spontaneous order have much in common with rules observed in playing a game. To attempt to trace the origin of competition in play would lead us too far astray, but we can learn much from the masterly and revealing analysis of the role of play in the evolution of culture by the historian Johan Huizinga, whose work has been insufficiently appreciated by students of human order."
"Games lubricate the body and the mind."
"I've missed more than nine thousand shots in my career. Twenty-six times I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed."
"I think [Wine] will be, at a minimum, incredibly useful to archeology, like DosBox has been for playing Wing Commander. Certainly it has been known to save the day with modern titles, too. But to have it as the agreed-upon way to how you play video games on Linux is completely unacceptable for several reasons, both technical and moral."
"Video games are sexy. People need to be aware that GNU/Linux is more than just something to drive your webservers... A lot of people (myself included) feel that video games are a major factor in getting GNU/Linux to the masses. I can't count the number of people that have said, "Thanks for porting [GAME X]! It was the only reason I kept a Windows partition around!""
"I do think the bundles are incredibly good marketing for Linux as a desktop system. I've had several companies reference it in conversation, the same way they might use the Unity Web Player stats when thinking about what Mac OS X versions to target, or Steam's hardware survey when deciding if they can rely on users having a powerful machine. The Bundle shows--consistently--that Linux gamers exist and they will pay money. It's a hugely important measurement."
"The Linux game market is larger than the IDC figures would lead you to believe. The market segment in question is largely under served and people will most definitely buy worthy titles to play on it. It is not as difficult to support the so-called myriad of Linux versions out there as you think- there's ways to do it and I can show you some of them."
"The idea with Loki was never to create a thriving Linux porting business. We wanted to create a Linux gaming industry. If you want a perfect example of the difference, just look at Mac gaming. There are many games available for the Mac put out by several great Mac porting companies. But no one develops new games for the Mac. As a result Mac gaming is always a second cousin to Windows gaming. Games come out after the Windows versions do. They look and feel like Windows games, not Mac games. And there's nothing you can play on a Mac that you can't also play on Windows. We saw porting as a transitional stage. By porting games we were able to develop the software infrastructure needed for gaming on Linux. We were also able to prove that a market for Linux games exists. The next step would have been to use what we had created to start making original games for Linux. That has always been our ultimate goal -- we wanted Linux to have its own unique, compelling games. Think how many people would be running Linux on their desktop if Diablo had come out for Linux six months before Windows!"
"When you buy a Windows title, you did just that- bought for Windows. The studio and publisher just got your money and don't care one whit that you're running under WINE. You may well be one game patch away from not being able to run it as most of the studios and publishers have no qualms whatsoever in breaking you. EVE Online is an exception in that they've chosen to officially support us via that route. Many will remember the "fun" World of Warcraft players running under WINE had a while back. Once there was a bunch of flak, Blizzard changed their position on the whole affair- but until they got that pushback, they didn't care one whit. To them, you're supposed to be another Windows user, not a Linux user. Why would you want to enter into a relationship like that? Don't get me wrong on WINE. I use it. I think it's an amazing piece of software and I'm constantly impressed at what they DO manage to make work with it. It's just more than a bit less than optimal for getting things to start happening for us in gaming when you use it as an answer for Linux gaming, in my not so humble opinion on the subject. Until the accountants and upper management of the publishers like Eidos, 2K Games, and EA see that we're going to BUY a Linux version, we're not going to see it from companies like theirs for a while yet to come."
"Strong Linux sales will send a message to developers that there is money to be made on the Linux platform. It will also send a signal to the computer industry that there is a Linux desktop/game market that should not be ignored. I think this will also bring even more attention to the Linux desktop and make it more apparent as a viable replacement for Mac or Windows. One of the common complaints you hear from people is they think there is a lack of games available for Linux, or at least no good games, when clearly that is not the case. It should show more users that they clearly are not stuck with their only choices for gaming being Mac or Windows, and perhaps entice even more people to make that switch to Linux."
"It's pretty high on my priority list to have the Mac and Linux support [for Quake Live]. [Quake Live compatibility] is going to be a much bigger factor in [the Mac and Linux markets] for people wanting to play the game than it is on the Win32 market where you have so many more options."
"There is no way that a linux box will hit the shelf at the same time and have the same price as a windows box, assuming the publisher is making a maximum effort for the windows box. If this is truly a gating factor, linux boxed games just won't succeed. Loki wants to get away from making games "convertable" between platforms, to force linux players to buy the linux boxes. I have issues with this. Not making executable binaries available online sucks. I hate binary patches, and requiring either patches from different versions, or the installation of all previous patches. Just releasing a new executable is so much easier. Our options from here are to move towards a hybrid CD and pay Loki for official support (which makes linux support look like an expense, rather than a benefit), make a hybrid CD but leave the linux version in an "unsupported" directory, or just make unsupported linux executables available online like we used to."
"It's problematic. After three years I know it can be done. The market is there. But it's also very challenging. We did it out of conviction, which is why we lasted as long as we did."
"It has been very successful to launch a Linux port. Both Mac and Linux clients have done well for us. It was beneficial for us to make them for HoN. We want everyone to be able to enjoy this awesome game. I am not sure of exact numbers but I know that they are good."
"The arrival of TransGaming to me is the clearest indication that Loki failed to jump-start a Linux gaming industry as we'd hoped, because TransGaming has nothing to do with Linux games. Their message to game developers is: "Use DirectX and develop for Windows. We'll help you sell your Windows products to Linux users." TransGaming's strategy is the same one Corel used in its Linux applications business. In the end I don't think they'll be any more successful than Corel was."
"Releasing Linux versions has always been a matter of higher code quality, good software architecture, and technical interest for the platform."
"The pros and cons are the same as many people have said over the years. The cons being that it could make developers think that just because a game runs in WINE that there is no need to port it to Linux, even though it would run better if it were native to Linux. No matter how much we might wish and want, some games will never be ported to Linux for a whole host of different reasons. WINE at least allows Linux users the chance to play some of those games that will never be native to Linux."
"Contributions from Mac and Linux users doubled our revenue for the Humble Indie Bundle, Mac and Linux gamers are historically underserved by game developers, so they really appreciate the extra effort, and help you back disproportionately... It is sad that being Windows-exclusive is the norm and it's actually newsworthy when a developer supports another platform."
"Having a Linux build meant coverage on Slashdot. This of course generated huge interest in not just the Linux version of Lugaru, but the Windows and Mac versions too. Lugaru also made an appearance in a few Linux magazines. A lot of people heard about and supported Lugaru simply because we had a Linux build."
"Things like a spreadsheet and graphics package mean that people can use their computer for working. Games mean that people can ENJOY their computer. If all you have is productivity apps, then Linux will be a fine OS for work, but who is going to really want it around in the home if all they can do on it is work."
"I have a strongly held opinion about Transgaming and WineX. I feel that Transgaming is a company made up of good people with good intentions, but I believe that they are wrong. I feel that emulation will do far more harm than good in the long term for Linux. In the short-term it is a win; in the long term, I believe emulation is sacrificing the future for the present. Linux can stand on its own two feet. It is solid and strong, and does not need to cling to the leftovers of Windows."
"We had planned for a re-release of the Mac & Linux versions of Penumbra as a Collection. We sent out a PR and made some noise during the week to make sure it was known the Collection would sell for USD 5 during the weekend. We also came in contact with Helios - the Linux blogger with a big heart for many things. He wanted to do a write-up on the Linux version and got all excited about making it fit with the weekend deal and, oh my, did he make it fit! Due to the blog, the Slashdot article about the blog, Linux and Mac sites posting of the PR we ended up with an excellent weekend of chaos. Because of this we are now as good as set to focus completely on making the next game, which is great compared to spending most of the day working on survival solutions."