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April 10, 2026
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"By the time I was a student in high school I was reading the classic Men of Mathematics by E. T. Bell and I remember succeeding in proving the classic Fermat theorem about an integer multiplied by itself p times where p is a prime."
"I would not dare to say that there is a direct relation between mathematics and madness, but there is no doubt that great mathematicians suffer from maniacal characteristics, delirium and symptoms of schizophrenia."
"We give two independent derivations of our solution of the two-person cooperative game. In the first, the cooperative game is reduced to a non-cooperative game. To do this, one makes the players’ steps of negotiation in the cooperative game become moves in the noncooperative model. Of course, one cannot represent all possible bargaining devices as moves in the non-cooperative game. The negotiation process must be formalized and restricted, but in such a way that each participant is still able to utilize all the essential strengths of his position. The second approach is by the axiomatic method. One states as axioms several properties that it would seem natural for the solution to have and then one discovers that the axioms actually determine the solution uniquely. The two approaches to the problem, via the negotiation model or via the axioms, are complementary; each helps to justify and clarify the other."
"The tools introduced by Nash gave rise to new powerful theories (convex integration, Nash-Moser scheme) which later would allow to attack many mathematical problems."
"[W]hile the book and the movie probed the conflicting complexities in Nash the man, neither delved deeply into Nash's math. So for most people today, his accomplishments remain obscure. Within the world of science, though, Nash's math now touches more disciplines than Newton's or Einstein's. What Newton's or Einstein's math did for the physical universe, Nash's math may now be accomplishing for the biological and social universe."
"When Freeman Dyson, the physicist, greeted John Forbes Nash, Jr. at the Institute for Advanced Study one day in the early 1990s, he hardly expected a response. A mathematics legend in his twenties, Nash had suffered for decades from a devastating mental illness. A mute, ghost-like figure who scrawled mysterious messages on blackboards and occupied himself with numerological calculations, he was known around Princeton only as “the Phantom.” To Dyson’s astonishment, Nash replied. He’d seen Dyson’s daughter, an authority on computers, on the news, he said. “It was beautiful,” recalled Dyson. “Slowly, he just somehow woke up.” Nash’s miraculous emergence from an illness long considered a life sentence was neither the first, nor last, surprise twist in an extraordinary life."
"As I said, I spent a great deal of time in the common room, and so did Nash. He was a very interesting character and full of ideas. He also used to wander in the corridors whistling things like Bach, which I had never really heard before — a strange way to be introduced to classical music! I saw quite a bit of him over those years and I also became interested in game theory, in which he was an important contributor. He was a very interesting person."
"He was always full of mathematical ideas, not only on game theory, but in geometry and topology as well. However, my most vivid memory of this time is of the many games which were played in the common room. I was introduced to Go and Kriegspiel, and also to an ingenious topological game which we called Nash in honor of the inventor."
"The writer has developed a “dynamical” approach to the study of cooperative games based upon reduction to non-cooperative form. One proceeds by constructing a model of the preplay negotiation so that the steps of negotiation become moves in a larger non-cooperative game [which will have an infinity of pure strategies] describing the total situation. This larger game is then treated in terms of the theory of this paper [extended to infinite games] and if values are obtained they are taken as the values of the cooperative game. Thus the problem of analyzing a cooperative game becomes the problem of obtaining a suitable, and convincing, non-cooperative model for the negotiation. The writer has, by such a treatment, obtained values for all finite two-person cooperative games, and some special n-person games."
"A less obvious type of application (of non-cooperative games) is to the study of . By a cooperative game we mean a situation involving a set of players, pure strategies, and payoffs as usual; but with the assumption that the players can and will collaborate as they do in the von Neumann and Morgenstern theory. This means the players may communicate and form coalitions which will be enforced by an umpire. It is unnecessarily restrictive, however, to assume any transferability or even comparability of the pay-offs [which should be in utility units] to different players. Any desired transferability can be put into the game itself instead of assuming it possible in the extra-game collaboration."