First Quote Added
April 10, 2026
Latest Quote Added
"The Albanians know they got us over a barrel, Sal. At least it's better than dealing with those fucking drunken Irish bastards, though. Forget about it."
"Fucking sneaky scumbag! Tony Black didn't do nothing to nobody who didn't deserve it! What the fuck? We're going to the mattresses for sure!"
"Hey buddy! We're gonna need you to move this thing!"
"Why? Why? Why, in God's name, why? Shit, I thought I was out. I thought I was liberated. He's a rat, Derrick Mcreary. Always has been, always will be. Derrick fucking set me up in the first place. Fucking Derrick Mc-fucking-Reary! I don't want to die, I've been rotting in prison for years! I don't want to die. Please, I just want to be free!"
"Those putos too old! They finished, fool! This city don't belong to them no more. I wouldn't pay them shit! Fuck off, maricon!"
"Ray ain't gonna give you shit for helping him out, Nicky! You gotta make a play for yourself! Jesus! You can have Tuna and Johnny's cut! Come on! We'll split the ice! You'll be a rich man, Nicky! You and me can go to Venturas, no one's ever gonna find us!"
"Isaac, these are great!"
"You ain't never gonna outride the Lost biker gang!"
"This was Isaac's deal! he should pay for the screw up! Not I. Show mercy. Is that not what your life has taught you? Let me leave here alive. Don't you kill me, you bastard. Don't you dare. You shmuck, you harbinger of death, don't you kill me. I told Isaac not to trouble you crazy scumbags. He wouldn't listen. Always the same. Kill the others, spare me! Let an old man live out his last years. Isaac's life is enough. Take that and the debt should be paid. You don't need me, too. I have seen your face! I know what it is to look evil in the eye. Let me live!"
"You piece of shit! First you kill Mori and now me. This was all Mori's doing, he wanted those diamonds so bad! Veh is mir! Those diamonds were fucking beautiful! I'm screwed. We should never have done business with you scum. This is a matter of principle, I will not be done over by a bunch of nebishes! How do you murdering scum sleep at night? I wasn't going to let you take the diamonds and the money and get away with it!"
"This heroin is cursed! You don't fucking want it!"
"Everyone on the Commission is gonna want Jimmy P. clipped after this!"
"Tell Peg I'm sorry..."
"Weren't you the one who helped me get into this country?"
"Thank you."
"Alright! Yes! Thank you! Thank you all for coming! Yes! Okay!"
"A gift from Dimitri Rascalov."
"Hey, Dimitri, what's the problem? You and me is partners now! We're back on top!"
"Fuck you, you dick..."
"What does the American dream mean today? For Niko Bellic fresh off the boat from Europe, it is the hope he can escape his past. For his cousin, Roman, it is the vision that together they can find fortune in Liberty City, gateway to the land of opportunity. As they slip into debt and get dragged into a criminal underworld by a series of shysters, thieves and sociopaths, they discover that the reality is very different from the dream in a city that worships money and status, and is heaven for those who have them and a living nightmare for those who don't."
"Drop your pants and prepare to cry. I'm gonna give you a shotgun suppository."
"Why would I hire a dog, then bark myself?"
"At last, someone who isn't the missing link."
"ME BOSS, You Not ( when you are recruiting a gang member)"
"Just because I think everybody hates me, doesn't mean they don't."
"I would rather eat the contents of my toilet bowl, after a fat man with hemorrhoids who ate curry, than eat the shit most Americans serve."
"Most of the delay in releasing the game, which was only a couple of weeks, was a product of the fact that our office in New York was pretty close to Ground Zero and so any work that had to be done there was made impossible for a period," Houser added. "The mood in the office... It was very upsetting, very unnerving and overwhelming. It was the same for us as it was for anybody. But we also felt we'd come this close to making this great game and that despite these problems, just as despite the problems of Take Two, it was our duty to finish it."
"According to what we have termed an identity simulation account, these effects are a consequence of identification with deviant video game characters (e.g., Fischer, Kastenmüller, & Greitemeyer, 2010; Konijn et al., 2007) and self-perception of correspondent deviant personality characteristics and attitudes (e.g., Uhlmann & Swanson, 2004; Fischer et al., 2009; Hull et al., 2012). Although we do not have measures of the extent to which participants identify with game characters in the current research, we can distinguish protagonists in the games they report playing in terms of their motives and values. Specifically, in Grand Theft Auto III, the primary character is an underworld thug working his way up the criminal hierarchy, whereas in Spiderman II the primary character is a superhero using his powers to fight villains. Although these games are similar insofar as both lend themselves to unlimited aggressive behavior, in support of the proposition that the character and motives of the protagonist matters, 13 of 15 specific comparisons between these two games were statistically significant: Play of GTA III was associated with greater behavioral deviance than play of Spiderman II. These differences even extend to our primary measure of aggression."
"Before “Grand Theft Auto,” there wasn’t a lot of freedom in games. You might be able to choose the order of missions, but if you wanted to just explore the world, it wasn’t possible. “GTA” encouraged that and gives you lots of ways to do so. You can fly planes, drive tanks or ride jetpacks. You can steal an ambulance and respond to emergency calls. Carjack a taxi? Pick up fares to earn extra money. Rockstar dubbed its game a sandbox for players - a term that has stuck as other developers have copied the formula."
"Q: Okay, let’s get theoretical here. You’ve had the ’80s-era game, the ’90s-era game. Say you want to do a Grand Theft Auto that is set in 2001, when Grand Theft Auto III came out. How would the new game be different from GTA III? What kinds of stuff would you want to incorporate into it? What’s your vision of the early 2000s?"
"Attention concerned parents: Today’s episode features Grandad demonstrating responsible parenting, playing the controversial video game “Grand Theft Auto 3” to answer any questions he may have and to reinforce the difference between appropriate and inappropriate behavior. We suggest all those with young children take note. Thank you."
"GTA III was a showcase for the powerhouse PS2. Earlier games in the series were fun, prankishly rude ditties; you played a criminal, and observed the gridlike world from an omniscient, top-down perspective. GTA III created an entire three-dimensional world, setting you at ground level in a city that could be freely explored. It wasn’t the first game to combine different genres into one, but the component parts of GTA III‘s gameplay were well integrated: it was a driving game, a third-person shooter, an RPG-inflected adventure, a crime thriller. The Casual Gamer — a primordial notion, five years pre-Wii — probably thought that GTA III was less a single videogame than an entire entertainment system unto itself. GTA III kickstarted whole host of changes in the videogame industry. Along with Halo: Combat Evolved, released in November 2001 as an Xbox launch title, it’s a central to the paradigm shift in the early ’00s that transformed videogames either into “a legitimately cool and important cultural force” or “that annoyingly fashionable Hot New Thing that meant Lindsay Lohan attended the launch party of Saints Row The Third” — depending on your perspective. (I’ll never forget watching The O.C. and noticing that Seth Cohen had a Rockstar Games poster up in his bedroom.)"
"Tommy Vercetti (Voiced by )"
"Sonny Forelli (Voiced by )"
"Colonel Juan Garcia Cortez (voiced by )"
"Ken Rosenberg (voiced by )"