1030568 quotes found
"For that matter, where did I get off being critical of anyone?"
"Humans aren’t as you idealized them, Blanda. Humans are dream-killers. They took the bubbles out of soapsuds, Blanda, and called it detergent. They took the moonlight out of romance and called it sex."
""Excuse me, Gaspard,” Flaxman interjected, “but would you mind turning the emotional down and the factual up?”"
"Their feeble attempts to appear concerned only made them look to him more like two fat cats full of stolen cream and with a map of the secret tunnel leading to the meat locker tucked inside their fur vests."
"“How like humans,” he said drily. “The universe is vast, majestic, intricate, patterned with inexhaustible beauty, vivid with infinitely varied life—and there’s only one thing in it that really interests you. The same thing that makes you buy books, build families, create atomic theories (I imagine) or, once upon a time, write poetry. Sex.”"
"To Space-Age man, every mystery is a greed-magnet."
"They’ve heard about space but they still don’t believe in it. They haven’t been out here to see for themselves that there isn’t any giant elephant under the earth, holding it up, and a giant tortoise holding up the elephant. If I say “planet” and “spaceship” to them, they still think “horoscope” and “flying saucer”."
"Devils may be nothing but beings intent on their purpose, which now happens to collide with yours."
"Not for the first time Richard reflected that this age’s vaunted ‘communications industry’ had chiefly provided people and nations with the means of frightening to death and simultaneously boring to extinction themselves and each other."
"There was an omnipresent sense of crisis."
"The greater the variety of intelligent life Don saw, the more he became sensitive to its presence."
"Paul stared out at the randomly scattered, lonely stars and wondered why he had always so easily accepted that they represented order."
"Then time seemed to stop, or rather to lose its directional urgency of movement; it became a place in the open where one stood rather than a low, narrow corridor down which one was hurried."
"The gods spend the wealth the universe gathers, they scan the wonders and fling them to nothingness. That’s why they’re the gods! I told you they were devils."
"What do you care? You always liked loneliness better than you liked people. No offence — liking yourself’s the beginning of all love."
"Science has only increased the area of the unknown. And if there is a God, her name is Mystery."
"You know, all insanity is a form of artistic expression, I often think. Only the person has nothing but himself to work with—he can’t get at outside materials to manipulate them—so he puts all his art into his behavior."
"It was funny, though, how the human mind would cast doubt even on itself in order to explain away unusual and unconventional things it had seen vividly and unmistakably. It left you in the middle, the human mind did."
"I am up to date only sporadically. I live firmly in the world of art, where reality and fantasy are one."
"Now as for thinking your account a tale or story, my dear Franz, to be a good story is to me the highest the highest test of the truth of anything. I make no distinction whatever between reality and fantasy, or the objective and the subjective. All life and all awareness are ultimately one, including intensest pain and death itself. Not all the play need please us, and ends are never comforting. Some things fit together harmoniously and beautifully and startlingly with thrilling discords—those are true—and some do not, and those are merely bad art."
"I think all modern cities, especially the crass, newly built, highly industrial ones, should have ghosts. They are a civilizing influence."
"What was the whole literature of supernatural horror but an essay to make death itself exciting?—wonder and strangeness to life’s very end."
"“You’ve got to believe there’s some sort of sense in everything that crazies say.” “Crazies?” “All of us.”"
"It really meant a lot to him to hear from people from over the years about how he helped them become a doctor, a lawyer, a policeman, what he gave them ... He really enjoyed that."
"The most immediate influences upon AD&D were probably de Camp & Pratt, R. E. Howard, Fritz Leiber, Jack Vance, H. P. Lovecraft, and A. Merritt."
"While it is possible to play a single game, unrelated to any other game events past or future, it is the campaign for which these rules are designed. It is relatively simple to set up a fantasy campaign, and better still, it will cost almost nothing. In fact you will not even need miniature figures, although their occasional employment is recommended for real spectacle when battles are fought. A quick glance at the Equipment section of this booklet will reveal just how little is required. The most extensive requirement is time. The campaign referee will have to have sufficient time to meet the demands of his players, he will have to devote a number of hours to laying out the maps of his "dungeons" and upper terrain before the affair begins."
"One of the things stressed in the original game of D&D was the importance of recording game time with respect to each and every player character in a campaign. In AD&D it is emphasized even more: YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT."
"Hello Fry, it's a ... *[stops mid-sentence, throws a D20 and a D6]* pleasure to meet you."
"One more thing: don’t spend too much time merely reading. The best part of this work is the play, so play and enjoy!"
"Games give you a chance to excel, and if you're playing in good company you don't even mind if you lose because you had the enjoyment of the company during the course of the game."
"The idea that a game is anything more than a game… You know, there are people who are basically unbalanced who are going to misuse a game and have bad results. If a golfer who insists on playing during a lightning storm gets hit by a stroke of lightning and is killed nobody says, 'There's golfers dying by the droves being hit by lightning!' You can overdo what you really like, and if you're unbalanced you go overboard."
"In many ways I still resent the wretched yellow journalism that was clearly evident in (the media's) treatment of the game — 60 Minutes in particular. I've never watched that show after Ed Bradley's interview with me because they rearranged my answers. When I sent some copies of letters from mothers of those two children who had committed suicide who said the game had nothing to do with it, they refused to do a retraction or even mention it on air. What bothered me is that I was getting death threats, telephone calls, and letters. I was a little nervous. I had a bodyguard for a while."
"The new D&D is too rule intensive. It's relegated the Dungeon Master to being an entertainer rather than master of the game. It's done away with the archetypes, focused on nothing but combat and character power, lost the group cooperative aspect, bastardized the class-based system, and resembles a comic-book superheroes game more than a fantasy RPG where a player can play any alignment desired, not just lawful good."
"The books I write because I want to read them, the games because I want to play them, and stories I tell because I find them exciting personally."
"I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else."
"Pen-and-paper role-playing is live theater and computer games are television. People want the convenience and instant gratification of turning on the TV rather than getting dressed up and going out to see a live play. In the same way, the computer is a more immediately accessible way to play games."
"The essence of a role-playing game is that it is a group, cooperative experience. There is no winning or losing, but rather the value is in the experience of imagining yourself as a character in whatever genre you’re involved in, whether it’s a fantasy game, the Wild West, secret agents or whatever else. You get to sort of vicariously experience those things."
"There is no intimacy; it’s not live. [he said of online games] It’s being translated through a computer, and your imagination is not there the same way it is when you’re actually together with a group of people. It reminds me of one time where I saw some children talking about whether they liked radio or television, and I asked one little boy why he preferred radio, and he said, "Because the pictures are so much better.""
"I think a lot of what I was taught, gathered, and learned is worth keeping. Heritage and "wisdom" and simply personal family and local history enrich the one able to tap such information. As it is I wish I had garnered more from my grandparents and parents."
"Ideas have consequences, and totally erroneous ideas are likely to have destructive consequences."
"No actual tyrant known to history has ever been guilty of one-hundredth of the crimes, massacres, and other atrocities attributed to the Deity in the Bible."
"God is by definition the holder of all possible knowledge, it would be impossible for him to have faith in anything. Faith, then, is built upon ignorance and hope."
"It's the simple things that are really effective. Try to remember that."
"That Heel. That lousy wart on the nose of progress."
"Love, Caroline, isn’t…that. Love is everything else that can be between a man and a woman, without that."
"In its shelter they developed a weapon. What is was we shall never know, and our race will live—or we shall know, and our race will perish as theirs perished."
"I have been curious about how much personal motive you had for your work. I think that answers it pretty well. I think, too, that you believe what you are saying. Do you know that people who do things for impersonal motives are as rare as fur on a fish?"
"A pig among people is a pig, he tells himself, but a pig among pigs is people."
"Faith is a beautiful thing. So are forest fires, and the color of gangrene. I think faith—especially capital-F Faith—is more dangerous and more disgusting than either. It is a substitute for thought."
"I repeat Sturgeon's Revelation, which was wrung out of me after twenty years of wearying defense of science fiction against attacks of people who used the worst examples of the field for ammunition, and whose conclusion was that ninety percent of it is crud. The Revelation: Ninety percent of everything is crud. Corollary 1: The existence of immense quantities of trash in science fiction is admitted and it is regrettable; but it is no more unnatural than the existence of trash anywhere. Corollary 2: The best science fiction is as good as the best fiction in any field."
Young though he was, his radiant energy produced such an impression of absolute reliability that Hedgewar made him the first sarkaryavah, or general secretary, of the RSS.
- Gopal Mukund Huddar
Largely because of the influence of communists in London, Huddar's conversion into an enthusiastic supporter of the fight against fascism was quick and smooth. The ease with which he crossed from one worldview to another betrays the fact that he had not properly understood the world he had grown in.
Huddar would have been 101 now had he been alive. But then centenaries are not celebrated only to register how old so and so would have been and when. They are usually celebrated to explore how much poorer our lives are without them. Maharashtrian public life is poorer without him. It is poorer for not having made the effort to recall an extraordinary life.
I regret I was not there to listen to Balaji Huddar's speech [...] No matter how many times you listen to him, his speeches are so delightful that you feel like listening to them again and again.
By the time he came out of Franco's prison, Huddar had relinquished many of his old ideas. He displayed a worldview completely different from that of the RSS, even though he continued to remain deferential to Hedgewar and maintained a personal relationship with him.