"Ray Stantz: I'll go with the intern. Nobody should wander around alone in this place. We'll meet you guys a little further on. You saw 'em too, didn't ya? They think they're sneaky. Let's spread out and flank 'em. It's not alone! Run! "Flanking" means I got this way, and you go that way. I know you're new, but that's basic stuff. All right, Youngblood. It's all you. There's the key! It's too heavy to carry ourselves. Get it back to the gate so we can keep going! Wait a minute. Oh... I get it now. This has been bugging me. When the necromantic shockwave summoned Gozer back to our plane, why didn't he assume a more effective Destructor from immediately? I mean the Marshmallow Man is scary, sure, but there has to be a better way to destroy the world. It's simple... When he enters our plane of existence, he must be locked into that form from our first encounter. One Destructor form per god, per dimension. I like it! Sounds like the kind of symmetry these things tend to operate on. Hey, so maybe I didn't choose such a bad destructor after all, huh? Look...up there. It's getting worse."
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PlayStation 2 video gamesXbox 360 video gamesPlayStation 3 video gamesVideo games set in New YorkVideo games based on films
Original Language: English
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https://en.wikiquote.org/wiki/Ghostbusters%3A_The_Video_Game
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Ghostbusters: The Video Game
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