"Brian Fargo: One of the edicts from the original Fallout was that you could solve every problem either by brute force, by trying to charm them or by trying to sneak your way around. So, to take those three options and apply them to every possible scenario, I think that was a core tenet from a design perspective of what Fallout was supposed to be."
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"How S.P.E.C.I.A.L. is Fallout 4?" Gamesstm.com.uk
https://en.wikiquote.org/wiki/Fallout_(video_game)
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Fallout (video game)
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