"I've started to think of myself, personally, as a "work in progress" that will never reach completion— but in order to keep progressing, I have to release games. [...] You're releasing a game, but you yourself are not "done". And so, I think that takes some of the pressure off for me— to think about things that way. And in general— to think about art and life as this cyclic thing, because you're going to keep going and make more things, so just put out what you've got and do the best you can. It's not a final judgment of you, as a person and an artist, when you release a game."
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