"Kuwahara showed them how drawing on-screen would allow in-betweeners to create consistent line quality every time. He showed them how going fully digital would ease the revision process, making it so that anyoneâin Korea or the U.S.âcould open a file and make adjustments. He demonstrated how the eyebrow problem could be fixed in mere seconds. Still, in meeting after meeting, Kuwahara got the same response: Korean studio owners couldnât justify the expense, given that most clients werenât asking for the change. âHow do you move a big show like The Simpsons into a different production pipeline?â Kuwahara says. âWhen youâve done so many episodes a particular way, itâs tough to adjust all the moving parts.â Korean studios have faced technological change before. Animators hereâlike their American animation predecessorsâonce drew on translucent cells, which were then painted by hand. In the 1990s, Korean studios moved to doing âink and paintâ digitallyâthey started scanning line drawings and coloring them via software. Today, changing a color in a scene means a few clicks rather than redrawing everything. âWhen people were on paint, it was like, âWhy should we stop painting?âââ says Kuwahara. âNow, no one can conceptualize having to go back on paint.â"
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Sources
Kate Torgovnick, âA New Age of Animationâ, The Atlantic, (May 20, 2016).
https://en.wikiquote.org/wiki/Animation
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Animation
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