First Quote Added
April 10, 2026
Latest Quote Added
"The (UML) is a general-purpose visual modeling language that is used to specify, visualize, construct, and document the artifacts of a software system. It captures decisions and understanding about systems that must be constructed. It is used to understand, design, browse, conďŹgure, maintain, and control information about such systems. It is intended for use with all development methods, lifecycle stages, application domains, and media. The modeling language is intended to unify past experience about modeling techniques and to incorporate current software best practices into a standard approach. UML includes semantic concepts, notation, and guidelines. It has static, dynamic, environmental, and organizational parts. It is intended to be supported by interactive visual modeling tools that have code generators and report writers. The UML speciďŹcation does not deďŹne a standard process but is intended to be useful with an iterative development process. It is intended to support most existing object-oriented development processes."
"People regard their environment in terms of objects. Therefore it is simple to think in the same way when it comes to designing a model."
"When a user uses the system, she or he will perform a behaviorally related sequence of transactions in a dialogue with the system. We call such a special sequence a use case."
"The control objects model functionality that is not naturally tied to any other object... We do not believe that the best (most stable) systems are built by only using objects that correspond to real-life entities, something that many other object-oriented analysis and design techniques claim... Behavior that we place in control objects will, in other methods, be distributed over several other objects, making it hard to change this behavior."
"A is a complete course of events in the system, seen from a userâs perspective."
"The analysis model will not be a reflection of what the problem domain looks like... The reason is simply to get a more maintainable structure where changes will be local and thus manageable. We thus do not model reality as it is, as object orientation is often said to do, but we model the reality as we want to see it and to highlight what is important in our application."
"The key books about object-oriented graphical modeling languages appeared between 1988 and 1992. Leading figures included Grady Booch [Booch,OOAD]; Peter Coad [Coad, OOA], [Coad, OOD]; Ivar Jacobson (Objectory) [Jacobson, OOSE]; Jim Odell [Odell]; Jim Rumbaugh (OMT) [Rumbaugh, insights], [Rumbaugh, OMT]; Sally Shlaer and Steve Mellor [Shlaer and Mellor, data], [Shlaer and Mellor, states] ; and Rebecca Wirfs-Brock (Responsibility Driven Design) [Wirfs-Brock]."
Heute, am 12. Tag schlagen wir unser Lager in einem sehr merkwĂźrdig geformten HĂśhleneingang auf. Wir sind von den Strapazen der letzten Tage sehr erschĂśpft, das Abenteuer an dem groĂen Wasserfall steckt uns noch allen in den Knochen. Wir bereiten uns daher nur ein kurzes Abendmahl und ziehen uns in unsere Kalebassen-Zelte zurĂźck. Dr. Zwitlako kann es allerdings nicht lassen, noch einige Vermessungen vorzunehmen. 2. Aug.
- Das Tagebuch
Es gab sie, mein Lieber, es gab sie! Dieses Tagebuch beweist es. Es berichtet von rätselhaften Entdeckungen, die unsere Ahnen vor langer, langer Zeit während einer Expedition gemacht haben. Leider fehlt der grĂśĂte Teil des Buches, uns sind nur 5 Seiten geblieben.
Also gibt es sie doch, die sagenumwobenen Riesen?
Weil ich so nen Rosenkohl nicht dulde!
- Zwei auĂer Rand und Band
Und ich bin sauer!