First Quote Added
April 10, 2026
Latest Quote Added
"It's kinda long, kinda like a short poem, I think. One of those short poems that really sums it all up."
"Strange things happen underground. Especially in the dark."
"Just try to think like a poet."
"You know, everyone hits trouble at some point or another. Well, not everyone, but most of us do."
"Hey, I understand: you have got to do the job you're paid to do. Maybe get some rest somewhere in there; maybe have a drink. Then back at it. There's a valor in that rhythm."
"The road can do that. It's hypnotic: puts you into a kind of a highway fugue."
"Yeah, it's the truth: you have got to stop and breathe in that road!"
"I was afraid this day would come. No mother desires such a life for her daughter, for the way of the warrior is perilous."
"By Odin's left eye, the final boss encounter is truly incredible, especially since you're treated to a awesome animation of Super Sonic... oh and Dragonball Z fans will definitely love the true ending to the game."
"Fifteen years later, and my early, illustrious English education has clearly paid off. At the time of writing this, I am unemployed and addicted to Postmates. I am also about to beat Sonic Adventure 2 for the first time in over a decade, and have been forced to reconcile my nostalgia with the harsh reality that it is not a terrific game: The controls are frustrating, the “treasure-hunting” levels dramatically upset the game’s pace and the Doomsday plot reads like a Bob Books Armageddon."
"Developers simply don’t make games like Sonic Adventure 2 anymore. It’s a totally innocent, bubbly game that doesn’t bother with a complicated plot or clever scriptwriting. The dialogue is as eye-rollingly cheesy as ever, but it wouldn’t work any other way, and it just wants to you to sit back and have a ball playing it."
"Naturally, no game is without its faults, and SA2 is without exception. The largest problem, as with the original, is the dynamic camera. It often switches to the most awkward positions possible, leading to death at the hands of an out-of-view gap, or a monster hidden under a wall which you didn't see because the camera couldn't catch up to your position in time. The trigger buttons to serve to alleviate this somewhat, with the ability to swing it round to your preference, but sometimes it just doesn't budge at apparently random times. Another niggle which surfaced - albeit extremely rarely - was some slightly dodgy collision detection when attacking monsters and trying to hit speed boost pads whilst running - that is, however, an extremely slight complaint. Sonic Adventure 2 is a triumph. Whilst its predecessor was a fantastic game in its own right, it could be a little overbearing with the "adventure" aspect, and with this Sega have gone back to Sonic's roots in style - buy it now."
"Whew, that big truck scared me."
"Phew. I was a little scared."
"I'll find my own way home. Bye-bye."
"Wow! I'm flying!"
"The soundtrack is definitive. Pop culture pundits will tell you that the quintessential piece of video game music is the theme to 1985’s Super Mario Bros. To ’80s kids, that’s probably still the case. But to a generation of gamers who came of age in the late ’90s and early ’00s—especially those who were reared on primordial, “All Your Base Are Belong To Us”-esque meme culture— Sonic Adventure 2‘s “Escape from the City” is an epochal anthem. It’s a song cherished by so many that some have even fought to have it replace the Star-Spangled Banner as the United States’ national anthem."
"Whoo-hoo! It's like a trampoline!"
"[Sigh] I was so scared. What hint?"
"It's too high here. I'm scared of heights!"
"I’d heard time and time again that Adventure 2 was Sonic’s magnum opus. [...] But it hasn’t aged well. Hell, I don’t even know if it was considered good at the time. Reading about frustrations I had on old forums, I found people from two decades ago moaning about the same things, but the slither of good seems to have washed away the rest as time marched on. [...] The speedster levels are incredible, and easily some of the best 3D platforming out there. But that only makes up a third of the game. The rest is split between frustrating treasure hunting, in which you follow a janky detector in wide-open levels that take an age to complete, and a clumsy tank shooter that, when it tries to sprinkle in platforming, falls at the first hurdle. [...] [Playing as] the other characters [is a grating chore] that you have to push through to get to the good stuff, which is a strong way to sour the entire experience considering they make up two-thirds of it. [...] Many boss fights are just the equivalent character from the opposite story, i.e. Shadow vs. Sonic, which is pretty dull since you can just spam leap on their head to win most fights."
"I hate you! You guys always leave me behind and have all the FUN! (voice echoes)"
"Shadow, I beg of you, please, do it for me."
"Oooh, I hate it when they leave me behind."
"What's the matter, Sonic?"
"Just wait a minute!"
"Look, half of the moon is gone??"
"For all the people on that planet."
"I thought I could do it!"
"What was that all about? And look what you did to my Emerald!"
"Just let it go! You just don't know when to give up, do you?"
"Oh no! My power is going down!"
"5 minutes should be plenty, here I go!"
"Is this it?"
"Sayonara, Shadow the Hedgehog."
"This time I'll let you go. But the next time we meet, you won't be so lucky."
"You thought you could trick me with that fake emerald, didn't you?"
"Sounds more like the work of Shadow!"
"Well, I guess I can use it for something. I'll just take it with me. Farewell knucklehead!"
"Those idiots will never find my hidden base inside this pyramid. Let's take care of business here first, then get inside."
"I came here following the signal from the Emerald… If I'm not mistaken, this is the Master Emerald, is it not?"
"Because you just told me, fox boy!"
"Hah, hah, hah! Citizens of Earth, lend me your ears and listen to me very carefully! My name is Dr. Eggman, the world's greatest scientist, and soon to be the world's greatest ruler! Now, witness the beginning of the greatest empire of all time!"
"What's that? Is that you, Sonic? Are you trying to spoil my plans again? Wait a minute, you're not Sonic. This is impossible!"
"This is a death sentence for every human being on Earth. If my calculations are correct, the Space Colony ARK will impact the Earth in twenty-seven minutes and fifty-three seconds. All of you will be destroyed, along with your beloved planet Earth."
"I see. But you know, I can't let you live. Your adventuring days are coming to an end."
"So this is the space colony ARK. I have got to locate the central control room that Shadow mentioned before he left."
"Before this is over, I'll show you the true power of CHAOS CONTROL!!"
"You! I'll make you pay for this!"
"Behold the true power I possess!"