First Quote Added
April 10, 2026
Latest Quote Added
"When I was eleven, I just got good."
"They have nothing on me, those guys. They can't even touch me. Some people rate them better than me. That really bugs me. They think that no Americans play chess. When I meet those Russian patzers I'll put them in their place."
"I don't keep any close friends. I don't keep any secrets. I don't need friends. I just tell everybody everything, that's all."
"I'm not as soft or as generous a person as I would be if the world hadn't changed me."
"Part Jewish. My mother is Jewish."
"Yeah, there are too many Jews in chess. They seem to have taken away the class of the game. They don't seem to dress so nicely, you know. That's what I don't like."
"I read a book lately by Nietzsche and he says religion is just to dull the senses of the people. I agree."
"They're all weak, all women. They're stupid compared to men. They shouldn't play chess, you know. They're like beginners. They lose every single game against a man. There isn't a woman player in the world I can't give knight-odds to and still beat."
"Sometimes girls write me. One girl in Yugoslavia sent me a whole slew of love letters. I don't know how she got my address. She was in a crowd watching me play. She says when I left there the stars fell out of the sky over Yugoslavia, or something like that."
"I don't like American girls. They're very conceited, you know. In Europe they're more pleasant."
"You don't learn anything in school. It's just a waste of time. You lug around books and all and do homework. They give too much homework. You shouldn't be doing homework. Nobody's interested in it. The teachers are stupid. They shouldn't have any women in there. They don't know how to teach. And they shouldn't make anyone go to school. You don't want to go, you don't go, that's all. It's ridiculous. I don't remember one thing I learned in school. I don't listen to weakies. My two and a half years in Erasmus High I wasted. I didn't like the whole thing. You have to mix with all those stupid kids. The teachers are even stupider than the kids. They talk down to the kids. Half of them are crazy. If they'd have let me, I would have quit before I was sixteen."
"They can't concentrate, they don't have stamina, and they aren't creative. They are all fish."
"White can always play differently, in which case he merely loses differently."
"In my opinion, the King's Gambit is busted. It loses by force."
"Be careful the environment you choose for it will shape you; be careful the friends you choose for you will become like them."
"Have the courage to say no. Have the courage to face the truth. Do the right thing because it is right. These are the magic keys to living your life with integrity."
"Give hope (the magic ingredient for success) — you will have hope and be made hopeful."
"I feel healthy! I feel happy I feel terrific"
"Give time for a worthy cause (with eagerness) — you will be worthy and richly rewarded."
"Give a kind word (with a kindly thought behind the word) — you will be kind and receive kind words."
"Give a smile to everyone you meet (smile with your eyes) — and you’ll smile and receive smiles..."
"Your most precious, valued possessions and your greatest powers are invisible and intangible. No one can take them. You, and you alone, can give them. You will receive abundance for your giving. The more you give — the more you will have!"
"Be generous! Give to those whom you love; give to those who love you; give to the fortunate; give to the unfortunate; yes — give especially to those to whom you don’t want to give."
"All I want to do is change the world!"
"Give encouragement (the incentive to action) — you will have courage and be encouraged."
"Give a pleasant response (the neutralizer of irritants) — you will be pleasant and receive pleasant responses."
"Give good thoughts (nature’s character builder) — you will be good and the world will have good thoughts for you."
"Be generous! Give!"
"Whatever the mind of man can conceive and believe, it can achieve."
"Aim for the moon. If you miss, you may hit a star."
"In many ways I still resent the wretched yellow journalism that was clearly evident in (the media's) treatment of the game — 60 Minutes in particular. I've never watched that show after Ed Bradley's interview with me because they rearranged my answers. When I sent some copies of letters from mothers of those two children who had committed suicide who said the game had nothing to do with it, they refused to do a retraction or even mention it on air. What bothered me is that I was getting death threats, telephone calls, and letters. I was a little nervous. I had a bodyguard for a while."
"It really meant a lot to him to hear from people from over the years about how he helped them become a doctor, a lawyer, a policeman, what he gave them ... He really enjoyed that."
"I think a lot of what I was taught, gathered, and learned is worth keeping. Heritage and "wisdom" and simply personal family and local history enrich the one able to tap such information. As it is I wish I had garnered more from my grandparents and parents."
"There is no intimacy; it’s not live. [he said of online games] It’s being translated through a computer, and your imagination is not there the same way it is when you’re actually together with a group of people. It reminds me of one time where I saw some children talking about whether they liked radio or television, and I asked one little boy why he preferred radio, and he said, "Because the pictures are so much better.""
"The essence of a role-playing game is that it is a group, cooperative experience. There is no winning or losing, but rather the value is in the experience of imagining yourself as a character in whatever genre you’re involved in, whether it’s a fantasy game, the Wild West, secret agents or whatever else. You get to sort of vicariously experience those things."
"Pen-and-paper role-playing is live theater and computer games are television. People want the convenience and instant gratification of turning on the TV rather than getting dressed up and going out to see a live play. In the same way, the computer is a more immediately accessible way to play games."
"I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else."
"The books I write because I want to read them, the games because I want to play them, and stories I tell because I find them exciting personally."
"The new D&D is too rule intensive. It's relegated the Dungeon Master to being an entertainer rather than master of the game. It's done away with the archetypes, focused on nothing but combat and character power, lost the group cooperative aspect, bastardized the class-based system, and resembles a comic-book superheroes game more than a fantasy RPG where a player can play any alignment desired, not just lawful good."
"The idea that a game is anything more than a game… You know, there are people who are basically unbalanced who are going to misuse a game and have bad results. If a golfer who insists on playing during a lightning storm gets hit by a stroke of lightning and is killed nobody says, 'There's golfers dying by the droves being hit by lightning!' You can overdo what you really like, and if you're unbalanced you go overboard."
"Games give you a chance to excel, and if you're playing in good company you don't even mind if you lose because you had the enjoyment of the company during the course of the game."
"One more thing: don’t spend too much time merely reading. The best part of this work is the play, so play and enjoy!"
"Hello Fry, it's a ... *[stops mid-sentence, throws a D20 and a D6]* pleasure to meet you."
"One of the things stressed in the original game of D&D was the importance of recording game time with respect to each and every player character in a campaign. In AD&D it is emphasized even more: YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT."
"While it is possible to play a single game, unrelated to any other game events past or future, it is the campaign for which these rules are designed. It is relatively simple to set up a fantasy campaign, and better still, it will cost almost nothing. In fact you will not even need miniature figures, although their occasional employment is recommended for real spectacle when battles are fought. A quick glance at the Equipment section of this booklet will reveal just how little is required. The most extensive requirement is time. The campaign referee will have to have sufficient time to meet the demands of his players, he will have to devote a number of hours to laying out the maps of his "dungeons" and upper terrain before the affair begins."
"The most immediate influences upon AD&D were probably de Camp & Pratt, R. E. Howard, Fritz Leiber, Jack Vance, H. P. Lovecraft, and A. Merritt."
"I'm giving him something he can feel. Oh, ho, to let him know my love is real.Hey, hey, hey...I'm giving him something he can feel. Yes, I am, babe To let you know my love is real."
"Oh, many say that I'm too young To let you know just where I come from. Oh, but you will see that it's just a matter of time My love will surely make you mine.Ooh, living in a world of ghetto life, Everyone around seems so uptight. Nothing's wrong. It's alright with my man, my man."
"Let's do it in the mornin' Sweet breeze in the summer time. Feeling your sweet face All laid up next to mine. Sweet love in the midnight; Good sleep, come mornin' light. No worries 'bout nothin'; Just gettin' good, just gettin' good Just gettin' good love."
"Wakin' up to find yourself creamin' Check your fears and hope that you're dreamin' A little space is all that I need If these suckers just allow me to breathe Snake pits and Lucifer's burns Can't take the strength I've earned and learned Stepped in depth of the same livin' hell Ain't too proud to die here as well.Do Do Wap is strong in here; Do Do Wap is strong in here, hey! hey!"