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"[Mission One: Lighting the Torch] Lt. Powell, I'm Col. Hargrove from the Office of Strategic Services, the O.S.S. Our branch specializes in covert operations usually deep behind enemy lines. Espionage, Sabotage, Infiltration, that's the business we're in, Lieutenant. As you know, Germany's famed Afrika Corps has captured key locations along the southern coast of the Mediterranean and is now digging in. Our response in coordination with our British allies is an invasion of North Africa. The attack is codenamed, Operation Torch. This is it, Lieutenant! Our first large scale offensive of the war. While everything you hear in this room is classified and top secret, what I'm about to tell you is extremely sensitive, and only known by a select few. The German's have positioned artillery batteries along the coast, several of which overlooked our intended landing zone. Our British S.A.S. operative has penetrated enemy lines of the town of Arzew on the Algerian Coast. His mission was to sabotage these batteries, then give the all-clear signal to start the invasion. Yesterday however, all contact with that agent was lost. The enemie's artillery positions remain intact and the S.A.S. officer's capture, could compromise the entire operation. You and a small team of your fellow rangers will infiltrate Arzew under the cover of darkness. Your goal is to destroy the coastal batteries and rescue the captured agent. He'll receive specific details of the mission once you're in the field. The S.A.S. operative is Major Jack Grillo, a man I've known for years. He would never allow himself to give up what he knows to the Germans, so please just find him, before he has no choice but to take drastic measures. No doubt about it this is a critical mission, Lieutenant. Your team has trained hard, and I have every confidence you'll get the job done. Good luck!"

- Medal of Honor: Allied Assault

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"[Mission Two: Scuttling The U-529] Outstanding work in all Afrika, Lieutenant! Operation Torch was a success. With our forces pressing Rommel from the west and Montgomery's British troops closing in from the east, it looks like the Afrika gulls days are numbered. Major Grillo was quite impressed with your actions and he specifically requested you for this next mission. Again, what I'm about to tell you is top secret. As you may know, our primary advantage against the German u-boat threat lies in our ability to detect them with ship an airborne radar. Unfortunately, we've learned that the Crees Marine has developed a new piece of equipment, a kind of radar detector called The Naxos, which will enable Wolfpack to find the blind spots in our patrol sweeps, and once again, attack Allied tomboys with impunity. This would give the enemy a tremendous advantage, shifting the balance of power in the Atlantic back to the Germans. The British are researching a way to neutralise this new technology, but I fear it won't be ready in time to prevent the carnage that could result from this Naxos detector being deployed by our enemy. Major Grillo has infiltrated a Kriegsmarine u-boat base in Trondheim, Norway, where the Naxos program has reached the prototype phase. Your mission is to rendezvous with the Major, assist in destroying the existing prototype unit, and steal whatever research documents you can find. This action should set the enemy back long enough to give the British time to develop an effective countermeasure. The allied convoys that traverse the North Atlantic are the lifeblood of the war effort, Lieutenant. Let me be clear, this Naxos prototype must be destroyed at any cost, no matter what may happen to you or Major Grillo. Your transport, New Region resistance departs at 04:00 tomorrow, so get some rest. You'll receive additional briefing material once you're established in the field. Good luck, Lieutenant. I expect to shortly see you and the Major back here in London."

- Medal of Honor: Allied Assault

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"[Mission Three: Operation Overlord] Excellent work in Norway, Lieutenant, under very difficult circumstances. Thanks to your efforts, the creeks main wolfpack's that once terrorized the North Landing have been decimated over the past year by naval and aerial patrols. With Allied shipping lanes secure, the door is now open for the invasion of Europe that we've been planning since the start of this bloody war. It's called Operation Overlord and we're breaching Hitler's Atlantic Wall through the Normandy coast. The German's know we're coming and coming soon, but we've got them thinking that the invasion will be at Calais well north of the actual landing beaches. This will be the largest amphibious invasion in history, Lieutenant, and you're going to be in the group that's leading the charge. Now, we may have numbers on our side, but we don't have the experience. Most of our troops are fresh out of basic training and they need true combat veterans like you to help lead the attack. That's why I've reassigned you to the 2nd Ranger Battalion. The landings will take place across five beaches codenamed Gold, Juno, Sword, Omaha and Utah. The British will land at Sword and Gold. The Canadians at Juno, and the Americans at Omaha and Utah. You'll be going ashore at Charlie Sector of Omaha Beach just west of the Dog one exit. Although the beaches are not as fortified as they are at Calais, the Germans have left no spot undefended. Every inch of beach is covered by machine guns on artillery and the place is surrounded by miles of barbed wire and countless minefields. One more thing, Lieutenant, try to keep in mind that this is the largest and most complicated operation that we've ever attempted and in my experience whenever things get complicated things go wrong. But no matter what happens, I believe that with soldiers like you leading the way, we will prevail with this Allied assault. Good luck at Omaha Beach, Lieutenant, and godspeed."

- Medal of Honor: Allied Assault

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"[Mission Four: Behind Enemy Lines] Good to see you're still with us, Lieutenant. The landings at Omaha especially dark green and Charlie sector were very very tough. We lost a lot of good men. While we've established a strong beachhead along the coast finding out what the Germans are planning next is key to the success of our Normandy campaign. The French Resistance has reported a shift of enemy troops south from the Calais region and right into the path of our advancing troops. Two formidable German units are assembling just outside Saint-Lo. We believe they're using a manor house as a command post to organize a counteroffensive. We need you to find that command post, infiltrate it, and obtain any tactical data you can regarding the enemy's battle plans. One of our most trusted agents in the resistance, a young woman named Manon Batiste will be there to lend you a hand. One more thing, Lieutenant. Intelligence reports indicate that the Germans have deployed a new tank into the field, a type bigger than anything we've seen before. This model has been appropriately designated the King Tiger, and we believe the Germans have transferred some of these new tanks to the command post. Your order to gather information on the capabilities and hopefully the weaknesses of this new threat. Good luck, Lieutenant, I know the mission is in capable hands."

- Medal of Honor: Allied Assault

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"Our biggest challenge, hands-down, was getting the data-streaming working, to allow us to have a seamless, interconnected world with no load events. I think we were one of the first developers to tackle this problem (along with Naughty Dog, on Crash Bandicoot). It proved to be way more difficult than we had initially anticipated – if I recall, we were still struggling to get the textures to dynamically pack correctly, just a couple months before release. We ultimately got it working by the skin of our teeth, but I wonder if we would've embarked on such an ambitious plan if we'd known how difficult it was going to be! Our second challenge, of course, was figuring out how to store two sets of data for the spectral and material realms, and how to implement the real-time morph between the two environments. Our initial plan was over-ambitious, involving texture-morphing as well as geometry-morphing, but we realized pretty early on that our texture memory (and time) was too limited to achieve this. We came up with the idea of leveraging the 3DS Max animation timeline to attach spectral values to the vertices in the geometry – i.e., frame 0 was the material world, and frame 1 was the spectral realm (or vice versa; I can't remember for sure). This way we could alter the x,y,z coordinates of each vertex, as well as its RGB lighting values, to create a twisted, more eerily lit version of the physical realm. Our ultimate challenge, though, was schedule and scope. Conceived as an open-world, Zelda-esque 3D adventure game, Soul Reaver was incredibly ambitious. Crystal Dynamics’ Gex engine gave us a leg-up on the 3D technology, but in essence we were writing a game engine from scratch, while developing a new IP. These days, a developer wouldn't think of attempting such a thing in less than three years (minimum), but Eidos wanted the game in less than two. In the end, we shipped Soul Reaver in under 2.5 years, but not without some unfortunate eleventh-hour cuts which still pain me today. The scope of the game was definitely too ambitious, but if we had shipped the game that Fall, instead of that Summer, I think we could have reduced the scope of the game more elegantly."

- Legacy of Kain: Soul Reaver

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"In my restless dreams, I see that town. Silent Hill. You promised you'd take me there again some day. But you never did. Well, I'm alone there now, in our special place. Waiting for you to come and see me. But you never do. So I wait, wrapped in my cocoon of pain and loneliness. I know I've done a terrible thing to you. I wish I could change that, but I can't. I feel so pathetic and ugly laying here. Every day I stare up at the cracks in the ceiling and all I can think about is how unfair it is. The doctor came today. Told me I could go home for a short stay. It's not that I'm getting better. It's just that this could be my last chance. Even so, I'm glad to be coming home. I missed you so much. But I'm afraid James. I'm afraid you don't really want me to come home. Every time you come to see me, I can tell how hard it is on you... And I don't know if you hate me or pity me... Or maybe I just disgust you. I'm so sorry. When I first learned that I was going to die, I couldn't accept it. I was so angry, I struck out at everyone I loved. Especially you. That's why I understand if you hate me. But I want you to know, I will always love you. Even though our life together had to end like this, I still wouldn't trade it for the world. Well, this letter has gone on too long so I'll say goodbye. I told the nurse to give this to you after I'm gone. Which means that as you're reading this, I'm already dead. But that's okay. I'm not afraid of it anymore. I just hope the pain will end soon so that you remember me for who I was and not what the disease made me. I want you to go on. I want you to live for yourself and for others. Like you did for me. James... You made me happy."

- Silent Hill 2 (2024 video game)

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