"The key to making a challenging game that's not frustrating is to give the player all of the tools that they need to overcome the challenge— and never make it the game's fault that they lost. [...] Roguelikes give you lots of those tools, so even though they're really tough, it's always fun."
Derek Yu

January 1, 1970

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Added on April 10, 2026
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Original Language: English

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https://en.wikiquote.org/wiki/Derek_Yu