"There is no help within The Witness for those struggling to meet its challenges; as he did with Braid, Blow declined to include a hint system in the new game. If he has sacrificed approachability, he has remained true to his personality: logical, stubborn, unsuffering of fools. Written profiles of Blow tend to have a certain reverence of tone. In part, that’s down to the scarcity of people like him—game designers whose artistic ingenuity is matched by a thoughtfulness in words. But it’s also because he is something of an iconoclast. Blow has been an outspoken critic of other game designers, once referring to the mindless yet irresistible quests of World of Warcraft as “unethical.” Following Braids release, he publically chastised those reviewers who had incorrectly guessed at the game’s deeper meaning, saying that they had “obviously overlooked many prominent things.”"
Jonathan Blow

January 1, 1970

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Original Language: English