"To start, the most abject Happy Meal toy lost in the deepest layers of the toy bin still signifies the epitome of polysemic postmodern participatory commodity culture. At the same time, the expertly-graded, mint-in-blisterpack Star Wars rebel of Ideal Posin' Supergirl cocooned for eternity within its EcoStar PC50 Recycled PET acryllic clam shell against all possible risk, play, or abuse can command thousands of dollars on the collector/investor/speculator market. From garage sales and Goodwill fodder to certified collectibles and international Internet auction houses, the action figure circulates through complex aesthetic, psychological, and socio-economic conditions of unusual scope and power. Its defining characteristics seem obvious enough. An action figure is generally a manufactured personality or character built to a diminished scale. It is usually, though not necessarily humanoid, and often designed to encourage manipulation, posing, or play including movable body parts, interchanging costumes, accessories, weapons, prosthetics, and related apparatus. At times, these accoutrements can expand to include elaborate vehicles, carrying cases, and playsets so ingeniously and engineered that they are sometimes more engaging in their miniaturized discrepancy than the figured body or character itself. Certain bases, expanded worlds, and microcosmic mock-ups tend to develop their own specialized mythologies. Iconic examples include Shredder and Krang's Technodrome of mechanized evil from the Teenage Mutant Ninja Turtles franchise and G.I. Joes remarkably Space Shuttle Defiant. From the figures themselves to the gear, couture, and conveyances that enable and transport them, the action figure always signifies a larger spectacle well beyond its tiny idealized body."
Doll

January 1, 1970