"You know what, fine; maybe time loop games can be a genre. They're a nice neat way to formalize the standard save/load function within the context of the plot and they let us live the fantasy of not having to advance beyond the present day and watch our civilization's gradual transformation into a gigantic consumer electronics landfill. But they can't officially be a genre without a proper exemplar. What Doom is to Doom clones, Dark Souls to Soulslikes, the bitter polyamory of Metroid and Vania. Yeah, I know there's been half a dozen time loop indie games, but there're so many indie games competing for attention none of them have a high enough profile, it's like trying to see magic eye pictures in television static."
Zero Punctuation

January 1, 1970

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