"Minor spoiler alert: one of the central plot elements concerns a couple trying for a second child, which I suppose you might call a "rebirth", if you're a robot from space. It's just about the only rebirth on offer, as rebirth implies evolution, and this is mainly a return to the gameplay of the first Amnesia: The Dark Descent in that it actually has some gameplay; you explore spooky environments while using your limited supply of oil and matches to minimize the amount of time you spend in pitch darkness, where you run the risk of suffering a major trouser accident and lethally bankrupting yourself with dry cleaning expenses, and you have to balance all that while solving inventory puzzles and hiding from gribblies, which it turns out you're only in actual danger from about 5% of the time. But you don't know which 5%! Wooo! And of course, there's still that trademark Frictional Games physics interaction where you open doors by clicking the mouse and then moving the mouse and realizing you should've moved it the other way, dumb twat. None of which should be a deal-breaker if you did like the original Amnesia; this game even features the triumphant return of the jam that comes out of the walls. But at the same time, Dark Descent is ten years old; it'd be in middle school by now, swapping its asthma inhaler for Pokémon cards. It was one of the progenitors of the first-person atmospheric survival horror mystery subgenre that has since evolved to new heights with games like Resident Evil 7 and P.T., and simultaneously devolved into new shit-smeared depths with the 900 million horror walking simulators out there that still think that the door you just came in now leading to somewhere else like we're in Willy Wonka's fucking chocolate factory is the height of clever mindfucks, and Rebirth hasn't really moved with the times in either direction. I think it's on the same engine as Dark Descent; it's certainly quite graphically dated. And the physics are still rife with issues; it'll stop you dead in the middle of walking just because it's scandalized by the sheer audacity with which you're attempting to navigate a gentle slope with a small cardboard box on it."
Zero Punctuation

January 1, 1970

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Added on April 10, 2026
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Original Language: English

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