"The main problem that has always stuck out of fixed-camera 3D platformers like a traumatically botched nipple piercing is depth perception; sure, Crash Bandicoot gets a nice obvious shadow under him, but why doesn't anything else? So if I'm trying to land on a hovering crate or enemy, I'm once again playing bottomless pit Russian roulette. If you're going to demand consistent perfection from me, it'd be nice if the mechanics could be fucking consistent in return, is me point. Tawna's unique mechanic is a grappling hook gun (because of course it fucking is), but it's contextual, and more than once, I was in midair and the grapple prompt apparently decided I was a couple of nanometers off for its tastes, and so I was cordially invited to eat shit. "Man," I thought, "if I'd been going for the 'no deaths' run, then I'd be frothing like a poorly supervised coffee machine right about now; fortunately, I long ago came to terms with my own mediocrity, as, it seems, have most of my viewership!""
Zero Punctuation

January 1, 1970

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Added on April 10, 2026
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Original Language: English

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