"Knack, for it is his name, is also an unstoppable fighter and problem-solver with a very good speaking voice whose existence is shrouded in mystery, and yet despite being the player character, he doesn't seem to be the protagonist of the story. That honour goes to a drippy little teenage twat who hangs around with Knack to form a highly effective world-saving partnership: Knack provides the muscle, the intellect, the lucrative royalties from his side-gig recording audiobooks, and the kid provides, err, a nice, flat head for Knack to rest his beer on. And yet the game persistently focuses the story on the little bastard and his problems as he whines about no one taking him seriously; maybe that's something to do with the way he sits on his arse the whole time, letting his bucket of Rubik's Cubes do the work. Essentially, Knack, and by extension, us as the player character, are treated like the family dog, who's let off the leash at the start of each level to run ahead scaring off goblins and German holiday-makers so that the human characters can hang back and scoff all the pork pies, and I can't remember the last time I was so utterly "sewing needle under the fingernail to keep me awake" bored while playing a game. The Division, maybe, but at least The Division gave me a gun so I could compose satirical haiku on the walls in bullet holes."
January 1, 1970
https://en.wikiquote.org/wiki/Zero_Punctuation