"The secondary portion of the game, the high school life simulator bit, will also infuriate the psychotic completionists, because you've got five stats to keep digging over and you've got all these friends and party members you need to spend time with to improve your Personas in their combat skills. But the rub is that most of your limited number of days only have two time slots, daytime and evening, and you can only do one thing in each slot. Can't leave with more than one friend at a time or just for an hour at lunch, no, because apparently, we exclusively befriend insecure twerps who couldn't be any needier if they were in a permanent vegetative state. And the game's also a little unintuitive about what constitutes time slot-filling activity; you can get the metro to the pawn shop, flog a bunch of loot from the last dungeon, take another metro to the bookshop in the red light district to buy a copy of Razzle, and no time will pass at all. But sit down at your desk to craft one fucking lock pick and there goes the fucking afternoon! And then sometimes the game goes into a prolonged story phase and several days and cutscenes will go by with no opportunity to do anything else, so if you've got rented DVDs due back, then you can piss up a chimney, Joe Titwank."
January 1, 1970
https://en.wikiquote.org/wiki/Zero_Punctuation