"XCOM traditionalists might moan a bit 'cos the original XCOM's tactical interface was about as intuitive as a control panel for a nuclear submarine but fuck those people! XCOM 2012 has some iffy design and it's glitchy at times. Soldiers on overwatch sometimes have an inexplicable ability to see enemies through walls, and these were the guys who came back negative from the psychic testing, shows how much that proves. But it basically hits the right notes. Like a first class bowel movement it's solid, it's lasting, and above all it's organic. One time I had a bunch of guys trapped in a crashed UFO's central break room with the alien equivalent of Hulk Hogan, and I only had actions left for one heavy and one sniper who were too far from the action to help. So what did I do? I got the heavy to blow a massive hole in the side of the UFO with a rocket launcher, thus granting the sniper a clear line of sight to double tap the problem right in that tash and win the mission. A masterstroke of unconventional strategizing of which I was so embarrassingly proud that I boasted furiously about it for the entire last thirty seconds of an Internet video."
Zero Punctuation

January 1, 1970

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Added on April 10, 2026
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Original Language: English

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