"Today, the global video game industry is one of the world’s largest culture industries. According to market research firm IDC, the global video game market topped $179 billion in revenue in 2020, making it larger than the global film industry ($100 billion) and North American professional sports (around $75 billion) combined. Video games’ cultural impact skews young: According to the Entertainment Software Association, 70% of people under the age of 18 regularly play video games. Younger players also tend to be male: According to a Pew survey, almost twice as many young men regularly play games as young women. That doesn’t mean all players are young; 64% of players are between 18 and 54 years old—prime voting age."
Quote Details
Added by wikiquote-import-bot
Unverified quote
0 likes
Original Language: English
Available Languages (1)
Sources
Joshua Foust, “Video games are the new contested space for public policy “, Brookings Institution, (March 25, 2021)
https://en.wikiquote.org/wiki/Video_game
Revision History
No revisions have been submitted for this quote.
Categories
Video game
94 quotes on TrueQuotesView all quotes by Video game →
Related Quotes
"So when creating a character in the fore front of my mind is that this character is linked to the game design. So, yo…"
"In the old days, there wasn’t really like a formal process, but these days when we create a character we ensure to ge…"
"Games can be art, and they can be significant and all the glorified things that we want them to be,” Swift said. “But…"
"Obviously not all video game players are misogynist harassers, just as not all games are funded by the Pentagon to pr…"
"And another thing that has influence while creating a character is when I’m creating that character – what I think is…"
"Playing video games is like playing tennis or running or traveling. It’s an interest. When a couple participates in a…"
"There seems to be a lot of retro-game nostalgia in recent years. Perhaps it’s because so many gamers have reached tha…"
"Back in the day, Sega said we couldn't show our real names, thus everyone went under nicknames in the game credits."
"It's tough to "buy American" when a video game sold by a U.S. company has been developed by Japanese software enginee…"
"But having said that, you know, the premise is this character that we come up with – that we are getting input on – t…"