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April 10, 2026
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"The races of Starcraft are now renowned for their balance and distinctive features but all started as being influenced by other science fiction properties and tropes. The Terrans were conceived of as âoutlaw cowboys,â who would have a clunky, heavy feel to them, Art Director Sam Didier explains. âWe wanted our human race, the Terrans, to be a bit more of scoundrels, rather than the uptight and polished humans of most science fiction stories.â The Protoss, in contrast, were meant to embody the trope of the little âgray aliensâ you see in science-fiction films. They were designed to be the âmost intelligent, advanced race in the game, but also the highest evolved warriors,â Didier explains. These âlittle gray aliensâ ended up being seven feet tall and resembling âspace samuraiâ where everythingâ their buildings, units, and armorâ all were â aesthetically pleasing to the eye.â The Zerg, finally, were always meant to be these frighteningly adaptive aliens that were heavily influenced by Aliens and Robert A. Heinleinâs Starship Troopers. âThey devoured and consumed and then took what was special about you and made it a part of their race. Oh, and they had teethâŚlots of teeth,â Didier says."
"StarCraft, a video game, is often compared to chess: it is strategic and extremely difficult, requiring a mathematical cast of mind, and, unlike many other video games, with their scrolling or first-person vantages, it affords a birdâs-eye perspective of the board, or map. But the analogy breaks down in countless ways. The map changes from game to game. (In this instance, it was called Habitation Station, and shaped somewhat like a butterfly.) Instead of black or white, players choose from among three âraces,â called Zerg, Terran, and Protoss, with different strengths and vulnerabilities. In the early stages, players cannot see one anotherâs armies, and must dispatch scouts to illuminate darkened corners; they must also develop economies, with which to fund the inevitable battles. Itâs as if Garry Kasparov had to plot a pawnless endgame while simultaneously harvesting minerals, building fuel extractors, and searching in vain for Spasskyâs queen. Academic researchers now use StarCraft IIâthe âdrosophilaâ of brain science, as one paper suggestedâwhen studying people who expertly perform cognitively complex tasks. Chess may soon be eclipsed as the standard-bearer of competitive I.Q. âImagine playing a concerto on a piano, and if you miss one note the entire orchestra stops playing and youâre kicked off and you lose your job,â Sean Plott, one of the official commentators on the Scarlett-Bomber match, told me recently. âThatâs what this is like.â The piano reference was not arbitrary; top-level StarCraft requires as many as three hundred actions per minute, or A.P.M.; an ĂŠlite practitionerâs left hand, as it manipulates the keyboard, can appear almost to be playing Chopin. The right hand, meanwhile, darts and clicks with a mouse, contrapuntally, so frantic that carpal-tunnel syndrome and tendinitis are common side effects."
"The rest of the team was like, âI dunno man, space vampires are pretty wack. We want to do something a little broader."
"I grew up reading a lot of Thor â which has a Shakespearean component to the language â back from those Stan Lee days, or the Walt Simonson days, my favorite. I gave the Zerg campaign a Shakespeare meets Old Testament kind of vibe. But I needed that that human-like character down the line, and it was toward the end of the Terran campaign like, whoa, what if she becomes â again, we stumbled on those connector points."
"At the time it was the big figure-skating to-do with Tonya Harding and Nancy Kerrigan. So weâll just name ours Kerrigan, after the girl who gets her knee beat in. We thought, aw, thatâs so funny! Itâs so stupid."
"At its peak, in Korea, where w:Esports grew and led the world, there were three cable channels broadcasting StarCraft 24/7. That was both awesome and something that we hadnât necessarily predicted, forecast."
Young though he was, his radiant energy produced such an impression of absolute reliability that Hedgewar made him the first sarkaryavah, or general secretary, of the RSS.
- Gopal Mukund Huddar
Largely because of the influence of communists in London, Huddar's conversion into an enthusiastic supporter of the fight against fascism was quick and smooth. The ease with which he crossed from one worldview to another betrays the fact that he had not properly understood the world he had grown in.
Huddar would have been 101 now had he been alive. But then centenaries are not celebrated only to register how old so and so would have been and when. They are usually celebrated to explore how much poorer our lives are without them. Maharashtrian public life is poorer without him. It is poorer for not having made the effort to recall an extraordinary life.
I regret I was not there to listen to Balaji Huddar's speech [...] No matter how many times you listen to him, his speeches are so delightful that you feel like listening to them again and again.
By the time he came out of Franco's prison, Huddar had relinquished many of his old ideas. He displayed a worldview completely different from that of the RSS, even though he continued to remain deferential to Hedgewar and maintained a personal relationship with him.